Difference between revisions of "Component: Switch Rotary Two State (Switch)"
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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| − | === | + | ===SetState=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState''' |
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| + | | colspan="2" | Sets the switch to be on or off. | ||
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| − | | | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
| + | | width="90%" | bState | ||
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| + | | colspan="2" | The new state of the switch (true=on, false=off) | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| − | === | + | ===WaitUntilHigh=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh''' |
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| − | | colspan="2" | | + | | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity |
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
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| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
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Latest revision as of 13:12, 7 February 2023
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Switch |
Contents
Switch Rotary Two State component
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Switch_Rotary.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Rotary.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Reads the button state as 0 for released or 1 for pressed Performs debounce if required | |
| Return | |
SetState
| SetState | |
| Sets the switch to be on or off. | |
| bState | |
| The new state of the switch (true=on, false=off) | |
| Return | |
WaitUntilHigh
| WaitUntilHigh | |
| Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity | |
| Return | |
WaitUntilLow
| WaitUntilLow | |
| Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity | |
| Return | |
Property reference
| Properties | |
| Connection | |
| Show Connection Label | |
| Show Pin Value | |
| Component Label | |
| Polarity | |
| Debounce | |
| Latching | |
| Appearance | |
| Style | |
| Style | |
| Type | |