Difference between revisions of "Component: Display Manager (Graphical Library)"

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|-
 
|-
 
| width="20%" style="color:gray;" | Version
 
| width="20%" style="color:gray;" | Version
| 2.1
+
| 24.0
 
|-
 
|-
 
| width="20%" style="color:gray;" | Category
 
| width="20%" style="color:gray;" | Category
Line 20: Line 20:
 
  13, 2.0, 22-05-24, BR, Added text alignment options
 
  13, 2.0, 22-05-24, BR, Added text alignment options
 
  14, 2.1, 14-06-24, BR, Renamed Button to Widget to better include things like sliders
 
  14, 2.1, 14-06-24, BR, Renamed Button to Widget to better include things like sliders
 +
15, 2.1, 26-07-24, BR, Added SetTextFloat and AddTextNumber macros
 +
16, 2.1, 29-07-24, BR, Renamed Themes to ObjectThemes and WidgetThemes
 +
17, 2.1, 29-07-24, BR, Added CreateTextField macro which automates creating a simple textbox
 +
18, 2.1, 06-08-24, BR, Fixed a problem with updating values, theme, text on IDs
 +
19, 2.1, 06-08-24, BR, Textfield now uses hidden object type instead of rectangle
 +
20, 2.1, 06-08-24, BR, Fixed a problem where slider value could be set with out of range value
 +
21, 2.1, 06-08-24, BR, Fixed problem where SetTextNumber would reset an ESP32
 +
22, 22.0, 19-03-25, MW, Added keypad creation function
 +
 +
  
 
==Detailed description==
 
==Detailed description==
Line 34: Line 44:
 
*'''Object_RectangeFilled''' - 5 - A filled rectangular box.
 
*'''Object_RectangeFilled''' - 5 - A filled rectangular box.
  
 +
 +
===TextField===
 +
 +
There is also an additional TextField object which consists of an Object_Rectangle that is pre-populated with text.
  
 
===Widgets===
 
===Widgets===
Line 56: Line 70:
 
===Touch Repeat Rate for Button Widgets===
 
===Touch Repeat Rate for Button Widgets===
  
The Touch Repeat Rate property applies to button based widgets and sets the frequency that a valid touch will be detected. This is similar to holding down a key on a keyboard and acts to reduce the frequency of positive button detections when touching the button. For example if you had a button that incremented a value, without the repeat rate the value would increment much faster then anticipated in an uncontrollable manner. When no touch is detected it is recommended to call the NoTouch macro to clear the touch counters and allow a more responsive user experience.
+
The Touch Repeat Rate property applies to button based widgets and sets the frequency that a valid touch will be detected for a held button. This is similar to holding down a single key on a keyboard and acts to reduce the frequency of positive button detections when touching the button. For example if you had a button that incremented a value, without the repeat rate the value would increment much faster then anticipated in an uncontrollable manner. When no touch is detected it is recommended to call the NoTouch macro to clear the touch counters and allow a more responsive user experience.
  
 
Example of implementing touch repeat rate  
 
Example of implementing touch repeat rate  
Line 64: Line 78:
 
==Examples==
 
==Examples==
  
An example showing how to use the display manager with a GLCd and a touch interface to create a full HMI.
+
===Basic Example===
 +
 
 +
An example showing how to use the display manager with a gLCD and a touch interface to create a full HMI.
  
 
The example shows how to create a simple menu system as well as a toggle switch and a slider used to control a PWM output.
 
The example shows how to create a simple menu system as well as a toggle switch and a slider used to control a PWM output.
  
 
{{Fcfile|DisplayManagerDemo.fcfx|Display Manager Demo}}
 
{{Fcfile|DisplayManagerDemo.fcfx|Display Manager Demo}}
 +
 +
===Keypad Example===
 +
 +
An example showing how you can use the CreateWigitArray component to create a touch keypad for your gLCD.
 +
 +
[[File:Updated__Display_Manager1.png]]
 +
 +
The CreateWidgetArray function macro has a number of parameters to allow high flexibility in what you can create:
 +
 +
[[File:Updated__Display_Manager2.png]]
 +
 +
There are also tooltips for each parameter to help.
 +
 +
[[File:Updated__Display_Manager3.png]]
 +
 +
Note: if you get a unable to run simulation error then make sure you have the latest components downloaded.
 +
 +
 +
How the key touch is detected
 +
 +
The first widget is automatically assigned a unique widget ID e.g. the first widget with text 1 on it is assigned 24.
 +
 +
All the following widgets ID is then incremented from 24, e.g.  widget with text 6 on is assigned 24+ 5  = 29.
 +
 +
The widget button pressed can then be calculated from 29 – 24 + 1 = 6.
 +
 +
 +
{{Fcfile|DisplayManager_WidgetArray_Keypad_Example.fcfx|Display Manager Widget Array Keypad Example}}
  
 
==Macro reference==
 
==Macro reference==
 +
 +
===CheckCollision===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckCollision'''
 +
|-
 +
| colspan="2" | Checks to see if two objects bounding boxes are colliding, Useful when implementing 2D games. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ID1
 +
|-
 +
| colspan="2" | ID of Object or Widget to check 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ID2
 +
|-
 +
| colspan="2" | ID of Object or Widget to check 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
  
 
===CheckForTouch===
 
===CheckForTouch===
Line 78: Line 146:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckForTouch'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckForTouch'''
 
|-
 
|-
| colspan="2" | Uses the X and Y coordinates from a touch sensor to check for Widget presses. Returns 0 for no Widgets pressed. Returns 1 for a valid Widget press. The ID of the pressed item can be found by calling GetWidgetID macro. Any touched slider Widgets will automatically move their thumb and value to the touch position.  
+
| colspan="2" | Uses the X and Y coordinates from a touch sensor to check for Widget presses. Returns 0 for no Widgets pressed. Returns ID for a valid Widget press. Any touched slider Widgets will automatically move their thumb and value to the touch position.  
 
|-
 
|-
 
|-
 
|-
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| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
+
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
 
|}
Line 127: Line 195:
 
| width="90%" | ObjectType
 
| width="90%" | ObjectType
 
|-
 
|-
| colspan="2" | 0=Hidden, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect 
+
| colspan="2" | 0=Hidden, 1=Rect, 2=RoundedRect, 3=Ellipse, 4=Line, 8=Bitmap 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
Line 150: Line 218:
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Theme
+
| width="90%" | LineWidth
 +
|-
 +
| colspan="2" | Number of pixels thick to draw outer border lines 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Colours
 
|-
 
|-
| colspan="2" | Theme index to use to draw the object 
+
| colspan="2" | Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | DrawObject
 
| width="90%" | DrawObject
 
|-
 
|-
| colspan="2" | 0=Do not draw object yet, 1=Draw object now 
+
| colspan="2" | 0=Do not draw object yet, 1=Draw object now (Does not apply to hidden objects) 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===CreateObjectArray===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateObjectArray'''
 +
|-
 +
| colspan="2" | Creates a 2d array of objects that can be used to create things like table data. Returns the ID of the first object, the following objects have incremental IDs going column by column and then row by row. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ObjectType
 +
|-
 +
| colspan="2" | 0=Hidden, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | NumColumns
 +
|-
 +
| colspan="2" | Number of columns of buttons in the array 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | NumRows
 +
|-
 +
| colspan="2" | Number of rows of buttons in the array 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | InitialPositionX
 +
|-
 +
| colspan="2" | X location of the initial button 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | InitialPositionY
 +
|-
 +
| colspan="2" | Y location of the initial button 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ObjectWidth
 +
|-
 +
| colspan="2" | Widget width in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | ObjectHeight
 +
|-
 +
| colspan="2" | Object height in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | SpacingX
 +
|-
 +
| colspan="2" | Horizontal spacing between the objects 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | SpacingY
 +
|-
 +
| colspan="2" | Vertical spacing between the objects 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LineWidth
 +
|-
 +
| colspan="2" | Number of pixels thick to draw outer border lines 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Colours
 +
|-
 +
| colspan="2" | Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Font used for the widgets text 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | ObjectText
 +
|-
 +
| colspan="2" | A comma seperated text field with the text for each object e.g. "1,2,3,.." 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===CreateTextField===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateTextField'''
 +
|-
 +
| colspan="2" | Creates a text field consisting of a rectangular border containing a single line of text 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Text
 +
|-
 +
| colspan="2" | Text string to set as the label 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | X Pixel Coordinate 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | Y Pixel Coordinate 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Width
 +
|-
 +
| colspan="2" | Pixel Width 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Height
 +
|-
 +
| colspan="2" | Pixel Height 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | GLCD Font Index to use 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Colours
 +
|-
 +
| colspan="2" | Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | HAlignment
 +
|-
 +
| colspan="2" | 0=Left, 1=Center, 2=Right 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | VAlignment
 +
|-
 +
| colspan="2" | 0=Top, 1=Middle, 2=Bottom 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
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| width="90%" | WidgetType
 
| width="90%" | WidgetType
 
|-
 
|-
| colspan="2" | 0=WidgetHidden, 1=WidgetRect, 2=WidgetRoundedRect, 3=WidgetEllipse, 4=VSlider, 5=HSlider, 6=VSliderRound, 7=HSliderRound 
+
| colspan="2" | 0=WidgetHidden, 1=WidgetRect, 2=WidgetRoundedRect, 3=WidgetEllipse, 4=VSlider, 5=HSlider, 6=VSliderRound, 7=HSliderRound, 8=Bitmap 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
Line 199: Line 410:
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Theme
+
| width="90%" | LineWidth
 +
|-
 +
| colspan="2" | Number of pixels thick to draw outer border lines 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Colours
 +
|-
 +
| colspan="2" | Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8], Hl Colour RGB [9-11] 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DrawHighlight
 
|-
 
|-
| colspan="2" | Theme index to use to draw the Widget 
+
| colspan="2" | Draws the highlight on buttons, also used for thumb width on sliders 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="90%" | DrawWidget
 
| width="90%" | DrawWidget
 
|-
 
|-
| colspan="2" | 0=Do not draw Widget yet, 1=Draw Widget now 
+
| colspan="2" | 0=Do not draw Widget yet, 1=Draw Widget now (Does not apply to hidden widgets) 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 
 +
 
 +
===CreateWidgetArray===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CreateWidgetArray'''
 +
|-
 +
| colspan="2" | Creates a 2d array of buttons that can be used to create things like keypads. Returns the ID of the first button, the following buttons have incremental IDs going column by column and then row by row. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | WidgetType
 +
|-
 +
| colspan="2" | 0=WidgetHidden, 1=WidgetRect, 2=WidgetRoundedRect, 3=WidgetEllipse, 4=VSlider, 5=HSlider, 6=VSliderRound, 7=HSliderRound 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | NumColumns
 +
|-
 +
| colspan="2" | Number of columns of buttons in the array 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | NumRows
 +
|-
 +
| colspan="2" | Number of rows of buttons in the array 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | InitialPositionX
 +
|-
 +
| colspan="2" | X location of the initial button 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | InitialPositionY
 +
|-
 +
| colspan="2" | Y location of the initial button 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | WidgetWidth
 +
|-
 +
| colspan="2" | Widget width in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | WidgetHeight
 +
|-
 +
| colspan="2" | Widget height in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | SpacingX
 +
|-
 +
| colspan="2" | Horizontal spacing between the widgets 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | SpacingY
 +
|-
 +
| colspan="2" | Vertical spacing between the widgets 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | LineWidth
 +
|-
 +
| colspan="2" | Number of pixels thick to draw outer border lines 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Colours
 +
|-
 +
| colspan="2" | , Hl Colour RGB [9-11] 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Font used for the widgets text 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | WidgetText
 +
|-
 +
| colspan="2" | A comma seperated text field with the text for each widget e.g. "1,2,3,.." 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DrawHighlight
 +
|-
 +
| colspan="2" | Draws the highlight on buttons, also used for thumb width on sliders 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
Line 219: Line 524:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawAll'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawAll'''
 
|-
 
|-
| colspan="2" | Redraws all of the defined Objects and Widgets. Doesn't draw text, this is done using the SetText macro. 
+
| colspan="2" | Redraws all of the defined Objects and Widgets. Doesn't draw text, this is done using the SetText macros. 
 
|-
 
|-
 
|-
 
|-
Line 233: Line 538:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawItem'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawItem'''
 
|-
 
|-
| colspan="2" | Draws a single object or Widget onto the display without clearing the display. Doesn't draw a textfield component, this is done using the SetObjectText macro. 
+
| colspan="2" | Draws a single object or Widget onto the display without clearing the display. Doesn't draw text, this is done using the SetText macros. 
 
|-
 
|-
 
|-
 
|-
Line 240: Line 545:
 
|-
 
|-
 
| colspan="2" | Unique ID of the Object or Widget 
 
| colspan="2" | Unique ID of the Object or Widget 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
===DrawScene===
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawScene'''
 +
|-
 +
| colspan="2" | Clears the screen and adds and draws the objects and widgets from the layout editor.  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | SceneIndex
 +
|-
 +
| colspan="2" | Select which screen to draw. Range: 0 to Scene Count - 1 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 252: Line 576:
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLastTouchID'''
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLastTouchID'''
 
|-
 
|-
| colspan="2" | Gets the ID of the last Widget that returned a valid press via the CheckForTouch macro. Returns -1 for valid touch recorded. 
+
| colspan="2" | Gets the ID of the last Widget that returned a valid press via the CheckForTouch macro. Returns for no valid touch recorded. 
 
|-
 
|-
 
|-
 
|-
Line 293: Line 617:
  
  
===ModifyPosition===
+
===ModifyBitmap===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyPosition'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyBitmap'''
 
|-
 
|-
| colspan="2" | Moves an existing object or Widget to absolute coordinates on the screen. 
+
| colspan="2" | Allows the bitmap image to be swapped out 
 
|-
 
|-
 
|-
 
|-
Line 305: Line 629:
 
| width="90%" | ID
 
| width="90%" | ID
 
|-
 
|-
| colspan="2" | Unique ID of the object or Widget 
+
| colspan="2" | Object or Widget ID to update 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Filename
 +
|-
 +
| colspan="2" | Bitmap filename in 8.3 file format 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | X
+
| width="90%" | Scaling
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | 0=Native, 1=Stretch 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Y
+
| width="90%" | Transparancy
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | 0=Disabled, 1=Enabled 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Relative
+
| width="90%" | Redraw
 
|-
 
|-
| colspan="2" | 0=Absolute Positioning, 1=Relative Positioning 
+
| colspan="2" |  
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 327: Line 656:
  
  
===ModifyScale===
+
===ModifyColour===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyScale'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyColour'''
 
|-
 
|-
| colspan="2" | Changes the width and height of the selected Object or Widget. 
+
| colspan="2" | Changes the theme index of the selected Object or Widget. 
 
|-
 
|-
 
|-
 
|-
Line 341: Line 670:
 
| colspan="2" | Unique ID of the object or Widget 
 
| colspan="2" | Unique ID of the object or Widget 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
+
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Width
+
| width="90%" | Index
 +
|-
 +
| colspan="2" | 0=Foreground, 1=Background, 2=TextColour, 3=Highlight(Widgets Only) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | R
 +
|-
 +
| colspan="2" | Colour Channels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | G
 +
|-
 +
| colspan="2" | Colour Channels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | B
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Colour Channels 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Height
+
| width="90%" | Redraw
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Redraws the component straight away in the new colours 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 356: Line 700:
  
  
===ModifyTheme===
+
===ModifyPosition===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyTheme'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyPosition'''
 
|-
 
|-
| colspan="2" | Changes the theme index of the selected Object or Widget. 
+
| colspan="2" | Moves an existing object or Widget to absolute coordinates on the screen. 
 
|-
 
|-
 
|-
 
|-
Line 370: Line 714:
 
| colspan="2" | Unique ID of the object or Widget 
 
| colspan="2" | Unique ID of the object or Widget 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Theme
+
| width="90%" | X
 
|-
 
|-
| colspan="2" | Theme index of the Widget or object 
+
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
+
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
+
| width="90%" | Y
|}
 
 
 
 
 
===NoTouch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
 
|-
 
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
+
| colspan="2" |  
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''NoTouch'''
 
 
|-
 
|-
| colspan="2" | Called when no touch is present,  Allows the repeat rate counter to be cleared allowing for better responses to fast touches. 
+
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Relative
 
|-
 
|-
 +
| colspan="2" | 0=Absolute Positioning, 1=Relative Positioning 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 394: Line 734:
  
  
===OverrideObjectTheme===
+
===ModifyScale===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OverrideObjectTheme'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ModifyScale'''
 
|-
 
|-
| colspan="2" | Overrides the colour of an object theme, used by the draw object macro.  
+
| colspan="2" | Changes the width and height of the selected Object or Widget. 
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | ThemeIndex
+
| width="90%" | ID
 
|-
 
|-
| colspan="2" | Index of the object colour theme 
+
| colspan="2" | Unique ID of the object or Widget 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | FG_R
+
| width="90%" | Width
 
|-
 
|-
| colspan="2" | Foreground colour channel value 
+
| colspan="2" |  
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
+
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | FG_G
+
| width="90%" | Height
 
|-
 
|-
| colspan="2" | Foreground colour channel value 
+
| colspan="2" |  
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | FG_B
 
|-
 
| colspan="2" | Foreground colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_R
 
|-
 
| colspan="2" | Background colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_G
 
|-
 
| colspan="2" | Background colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_B
 
|-
 
| colspan="2" | Background colour channel value 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 443: Line 763:
  
  
===OverrideWidgetTheme===
+
===NoTouch===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OverrideWidgetTheme'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''NoTouch'''
 
|-
 
|-
| colspan="2" | Overrides the colour of a Widget theme, used by the draw Widget macro.  
+
| colspan="2" | Called when no touch is present, Allows the repeat rate counter to be cleared allowing for better responses to fast touches. 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | ThemeIndex
 
|-
 
| colspan="2" | Index of the object colour theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | FG_R
 
|-
 
| colspan="2" | Foreground colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | FG_G
 
 
|-
 
|-
| colspan="2" | Foreground colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | FG_B
 
|-
 
| colspan="2" | Foreground colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_R
 
|-
 
| colspan="2" | Background colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_G
 
|-
 
| colspan="2" | Background colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | BG_B
 
|-
 
| colspan="2" | Background colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | HL_R
 
|-
 
| colspan="2" | Highlight colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | HL_G
 
|-
 
| colspan="2" | Highlight colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | HL_B
 
|-
 
| colspan="2" | Highlight colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LL_R
 
|-
 
| colspan="2" | Lowlight colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LL_G
 
|-
 
| colspan="2" | Lowlight colour channel value 
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | LL_B
 
|-
 
| colspan="2" | Lowlight colour channel value 
 
 
|-
 
|-
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
Line 551: Line 806:
  
  
===SetText===
+
===SetTextLabel===
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetText'''
+
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetTextLabel'''
 
|-
 
|-
| colspan="2" | Draws a single line of text onto an object or Widget location. Useful for labelling Widgets or having name, value statistics. Drawn using the object themes. 
+
| colspan="2" | Draws a single line of text onto an object or Widget location. Useful for labelling Widgets such as buttons or having name, value statistics. Drawn using the object themes. 
 
|-
 
|-
 
|-
 
|-
Line 568: Line 823:
 
| width="90%" | Text
 
| width="90%" | Text
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Text string to set as the label 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Font
 
| width="90%" | Font
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | GLCD Font Index to use 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
Line 584: Line 839:
 
|-
 
|-
 
| colspan="2" | 0=Top, 1=Middle, 2=Bottom 
 
| colspan="2" | 0=Top, 1=Middle, 2=Bottom 
|-
 
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 
| width="90%" | Theme
 
|-
 
| colspan="2" | Object theme index to control the colour of the text 
 
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
Line 626: Line 876:
 
| width="90%" | Text Align Offset
 
| width="90%" | Text Align Offset
 
|-
 
|-
| colspan="2" | Number of pixels to move away from an edge when calling SetText 
+
| colspan="2" | Number of pixels to move away from an edge when calling  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Background Colour
 +
|-
 +
| colspan="2" | Default background colour to use when clearing the display and  applied as the default when creating new display creator scenes. 
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
Line 636: Line 891:
 
|-
 
|-
 
| colspan="2" | The total number of primitive objects allowed on the screen at once. Sets the size of the RAM buffers used to track the various screen elements. Each object requires 10 bytes of RAM to stores things like size, location and type. 
 
| colspan="2" | The total number of primitive objects allowed on the screen at once. Sets the size of the RAM buffers used to track the various screen elements. Each object requires 10 bytes of RAM to stores things like size, location and type. 
|-
 
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 
| width="90%" | Object Theme Count
 
|-
 
| colspan="2" | Sets the number of themes available when drawing primitive objects. Each object theme requires 6 bytes of RAM to store the colour channels. 
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme 0
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Foreground
 
|-
 
| colspan="2" | Foreground colour of the theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Background
 
|-
 
| colspan="2" | Background colour of the theme 
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme 1
 
|-
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Foreground
 
|-
 
| colspan="2" | Foreground colour of the theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Background
 
|-
 
| colspan="2" | Background colour of the theme 
 
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
Line 684: Line 906:
 
| colspan="2" | Sets the period for touch repeats in terms of calls of the CheckForTouch macro. Widgets will only register a repeat touch after x calls if continually held down. Sliders will always register a touch.  The touch count can be cleared using the NoTouch macro if no touch is detected. 
 
| colspan="2" | Sets the period for touch repeats in terms of calls of the CheckForTouch macro. Widgets will only register a repeat touch after x calls if continually held down. Sliders will always register a touch.  The touch count can be cleared using the NoTouch macro if no touch is detected. 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
+
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" | Slider Thumb Width
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Display Creator
|-
 
| colspan="2" | Number of pixels wide to make a slider thumb marker, 
 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 
| width="90%" | Slider Center Line Thickness
 
 
|-
 
|-
| colspan="2" | Number of pixels thick to draw the slider central line 
+
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Enabled
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
+
| colspan="2" | Enable the display creator (WYSIWYG) scene panels. 
| width="90%" | Widget Theme Count
 
|-
 
| colspan="2" | Sets the number of themes available for drawng Widgets. Each Widget theme requires 12 bytes of RAM to store the colour channels. 
 
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme 0
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Settings
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
+
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Foreground
+
| width="90%" | Enable Callbacks
 
|-
 
|-
| colspan="2" | Foreground colour of the theme 
+
| colspan="2" | Allows the widgets to define their own callback macros to simplify the act of processing touches 
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
+
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Background
+
| width="90%" | Scene Count
|-
 
| colspan="2" | Background colour of the theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Highlight
 
 
|-
 
|-
| colspan="2" | Highlight colour of the theme 
+
| colspan="2" | Defines the number of invididual scene layout, display creator scenes available to draw 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Lowlight
 
|-
 
| colspan="2" | Lowlight colour of the theme 
 
 
|-
 
|-
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme 1
+
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Scene Data
 
|-
 
|-
 
|-
 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
+
| width="10%" align="center" | [[File:Fc9-type-26-icon.png]]
| width="90%" | Foreground
+
| width="90%" | Scene 0
 
|-
 
|-
| colspan="2" | Foreground colour of the theme 
+
| colspan="2" |  
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Background
 
|-
 
| colspan="2" | Background colour of the theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Highlight
 
|-
 
| colspan="2" | Highlight colour of the theme 
 
|-
 
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 
| width="90%" | Lowlight
 
|-
 
| colspan="2" | Lowlight colour of the theme 
 
 
|}
 
|}
  

Latest revision as of 14:13, 22 October 2025

Author MatrixTSL
Version 24.0
Category Graphical Library


Display Manager component

A component designed to simplify the process of drawing primitives and text onto a graphical display. Keeps track of coordinates so you don't have to. Also works great as a base layer for gLCD based games as it will check for collisions and perform movement.

Version information

Library Version, Component Version, Date, Author, Info
13, 2.0, 22-05-24, BR, Added text alignment options
14, 2.1, 14-06-24, BR, Renamed Button to Widget to better include things like sliders
15, 2.1, 26-07-24, BR, Added SetTextFloat and AddTextNumber macros
16, 2.1, 29-07-24, BR, Renamed Themes to ObjectThemes and WidgetThemes
17, 2.1, 29-07-24, BR, Added CreateTextField macro which automates creating a simple textbox
18, 2.1, 06-08-24, BR, Fixed a problem with updating values, theme, text on IDs
19, 2.1, 06-08-24, BR, Textfield now uses hidden object type instead of rectangle
20, 2.1, 06-08-24, BR, Fixed a problem where slider value could be set with out of range value
21, 2.1, 06-08-24, BR, Fixed problem where SetTextNumber would reset an ESP32
22, 22.0, 19-03-25, MW, Added keypad creation function


Detailed description

Objects

The component can create the following objects.

  • Object_Hidden - 0 - A hidden area with no graphics.
  • Object_Rectangle - 1 - A simple rectangular box.
  • Object_Line - 2 - A simple straight line.
  • Object_Ellipse - 3 - A simple ellipse or circle.
  • Object_EllipseFilled - 4 - A filled ellipse or circle.
  • Object_RectangeFilled - 5 - A filled rectangular box.


TextField

There is also an additional TextField object which consists of an Object_Rectangle that is pre-populated with text.

Widgets

The component can also create the following interactive buttons and sliders.

  • Widget_Hidden - 0 - A hidden area with no graphics.
  • Widget_Rectangle - 1 - A rectangular box with a shadow.
  • Widget_RoundedRectangle - 2 - A rounded rectangular box with a shadow.
  • Widget_Ellipse - 3 - A simple ellipse or circle with a shadow.
  • Widget_VSlider - 4 - A vertical slider with a square thumb.
  • Widget_HSlider - 5 - A horizontal slider with a square thumb.
  • Widget_VSlider_Round - 6 - A vertical slider with a round thumb.
  • Widget_HSlider_Round - 7 - A horizontal slider with a round thumb.


The type can be entered by using the component's public constants. Begin with the Display Manager handle name followed by :: and the list of the public variables will be displayed.

For example... DisplayManager1::Object_Rectangle or DisplayManager1::Widget_VSlider


Touch Repeat Rate for Button Widgets

The Touch Repeat Rate property applies to button based widgets and sets the frequency that a valid touch will be detected for a held button. This is similar to holding down a single key on a keyboard and acts to reduce the frequency of positive button detections when touching the button. For example if you had a button that incremented a value, without the repeat rate the value would increment much faster then anticipated in an uncontrollable manner. When no touch is detected it is recommended to call the NoTouch macro to clear the touch counters and allow a more responsive user experience.

Example of implementing touch repeat rate

ButtonRepeatRate.jpg

Examples

Basic Example

An example showing how to use the display manager with a gLCD and a touch interface to create a full HMI.

The example shows how to create a simple menu system as well as a toggle switch and a slider used to control a PWM output.

FC6 Icon.png Display Manager Demo

Keypad Example

An example showing how you can use the CreateWigitArray component to create a touch keypad for your gLCD.

Updated Display Manager1.png

The CreateWidgetArray function macro has a number of parameters to allow high flexibility in what you can create:

Updated Display Manager2.png

There are also tooltips for each parameter to help.

Updated Display Manager3.png

Note: if you get a unable to run simulation error then make sure you have the latest components downloaded.


How the key touch is detected

The first widget is automatically assigned a unique widget ID e.g. the first widget with text 1 on it is assigned 24.

All the following widgets ID is then incremented from 24, e.g. widget with text 6 on is assigned 24+ 5 = 29.

The widget button pressed can then be calculated from 29 – 24 + 1 = 6.


FC6 Icon.png Display Manager Widget Array Keypad Example

Macro reference

CheckCollision

Fc9-comp-macro.png CheckCollision
Checks to see if two objects bounding boxes are colliding, Useful when implementing 2D games. 
Fc9-u16-icon.png - UINT ID1
ID of Object or Widget to check 
Fc9-u16-icon.png - UINT ID2
ID of Object or Widget to check 
Fc9-bool-icon.png - BOOL Return


CheckForTouch

Fc9-comp-macro.png CheckForTouch
Uses the X and Y coordinates from a touch sensor to check for Widget presses. Returns 0 for no Widgets pressed. Returns ID for a valid Widget press. Any touched slider Widgets will automatically move their thumb and value to the touch position.  
Fc9-u16-icon.png - UINT X
 
Fc9-u16-icon.png - UINT Y
 
Fc9-u16-icon.png - UINT Return


ClearAll

Fc9-comp-macro.png ClearAll
Removes all objects and Widgets from memory. Also clears the screen if required. 
Fc9-bool-icon.png - BOOL ClearScreen
0=Don't clear the screen, 1=Clear the screen 
Fc9-void-icon.png - VOID Return


CreateObject

Fc9-comp-macro.png CreateObject
Define a none touchable graphical object. Returns the Object ID. 
Fc9-u8-icon.png - BYTE ObjectType
0=Hidden, 1=Rect, 2=RoundedRect, 3=Ellipse, 4=Line, 8=Bitmap 
Fc9-u16-icon.png - UINT X
X Pixel Coordinate 
Fc9-u16-icon.png - UINT Y
Y Pixel Coordinate 
Fc9-u16-icon.png - UINT Width
Pixel Width or X Radius 
Fc9-u16-icon.png - UINT Height
Pixel Height or Y Radius 
Fc9-u8-icon.png - BYTE LineWidth
Number of pixels thick to draw outer border lines 
Fc9-u8-icon.png - BYTE Colours
Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
Fc9-bool-icon.png - BOOL DrawObject
0=Do not draw object yet, 1=Draw object now (Does not apply to hidden objects) 
Fc9-u16-icon.png - UINT Return


CreateObjectArray

Fc9-comp-macro.png CreateObjectArray
Creates a 2d array of objects that can be used to create things like table data. Returns the ID of the first object, the following objects have incremental IDs going column by column and then row by row. 
Fc9-u8-icon.png - BYTE ObjectType
0=Hidden, 1=Rect, 2=Line, 3=Ellipse, 4=FilledEllipse, 5=FilledRect 
Fc9-u8-icon.png - BYTE NumColumns
Number of columns of buttons in the array 
Fc9-u8-icon.png - BYTE NumRows
Number of rows of buttons in the array 
Fc9-u16-icon.png - UINT InitialPositionX
X location of the initial button 
Fc9-u16-icon.png - UINT InitialPositionY
Y location of the initial button 
Fc9-u16-icon.png - UINT ObjectWidth
Widget width in pixels 
Fc9-u16-icon.png - UINT ObjectHeight
Object height in pixels 
Fc9-u16-icon.png - UINT SpacingX
Horizontal spacing between the objects 
Fc9-u16-icon.png - UINT SpacingY
Vertical spacing between the objects 
Fc9-u8-icon.png - BYTE LineWidth
Number of pixels thick to draw outer border lines 
Fc9-u8-icon.png - BYTE Colours
Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
Fc9-u8-icon.png - BYTE Font
Font used for the widgets text 
Fc9-string-icon.png - STRING ObjectText
A comma seperated text field with the text for each object e.g. "1,2,3,.." 
Fc9-u16-icon.png - UINT Return


CreateTextField

Fc9-comp-macro.png CreateTextField
Creates a text field consisting of a rectangular border containing a single line of text 
Fc9-string-icon.png - STRING Text
Text string to set as the label 
Fc9-u16-icon.png - UINT X
X Pixel Coordinate 
Fc9-u16-icon.png - UINT Y
Y Pixel Coordinate 
Fc9-u16-icon.png - UINT Width
Pixel Width 
Fc9-u16-icon.png - UINT Height
Pixel Height 
Fc9-u8-icon.png - BYTE Font
GLCD Font Index to use 
Fc9-u8-icon.png - BYTE Colours
Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8] 
Fc9-u8-icon.png - BYTE HAlignment
0=Left, 1=Center, 2=Right 
Fc9-u8-icon.png - BYTE VAlignment
0=Top, 1=Middle, 2=Bottom 
Fc9-u16-icon.png - UINT Return


CreateWidget

Fc9-comp-macro.png CreateWidget
Define an interactive Widget or slider. Returns the Widget ID. 
Fc9-u8-icon.png - BYTE WidgetType
0=WidgetHidden, 1=WidgetRect, 2=WidgetRoundedRect, 3=WidgetEllipse, 4=VSlider, 5=HSlider, 6=VSliderRound, 7=HSliderRound, 8=Bitmap 
Fc9-u16-icon.png - UINT X
X Pixel Coordinate 
Fc9-u16-icon.png - UINT Y
Y Pixel Coordinate 
Fc9-u16-icon.png - UINT Width
Pixel Width or X Radius 
Fc9-u16-icon.png - UINT Height
Pixel Height or Y Radius 
Fc9-u8-icon.png - BYTE LineWidth
Number of pixels thick to draw outer border lines 
Fc9-u8-icon.png - BYTE Colours
Byte array containing FgColour RGB [0-2], Bg Colour RGB [3-5], Text Colour RGB [6-8], Hl Colour RGB [9-11] 
Fc9-u8-icon.png - BYTE DrawHighlight
Draws the highlight on buttons, also used for thumb width on sliders 
Fc9-bool-icon.png - BOOL DrawWidget
0=Do not draw Widget yet, 1=Draw Widget now (Does not apply to hidden widgets) 
Fc9-u16-icon.png - UINT Return


CreateWidgetArray

Fc9-comp-macro.png CreateWidgetArray
Creates a 2d array of buttons that can be used to create things like keypads. Returns the ID of the first button, the following buttons have incremental IDs going column by column and then row by row. 
Fc9-u8-icon.png - BYTE WidgetType
0=WidgetHidden, 1=WidgetRect, 2=WidgetRoundedRect, 3=WidgetEllipse, 4=VSlider, 5=HSlider, 6=VSliderRound, 7=HSliderRound 
Fc9-u8-icon.png - BYTE NumColumns
Number of columns of buttons in the array 
Fc9-u8-icon.png - BYTE NumRows
Number of rows of buttons in the array 
Fc9-u16-icon.png - UINT InitialPositionX
X location of the initial button 
Fc9-u16-icon.png - UINT InitialPositionY
Y location of the initial button 
Fc9-u16-icon.png - UINT WidgetWidth
Widget width in pixels 
Fc9-u16-icon.png - UINT WidgetHeight
Widget height in pixels 
Fc9-u16-icon.png - UINT SpacingX
Horizontal spacing between the widgets 
Fc9-u16-icon.png - UINT SpacingY
Vertical spacing between the widgets 
Fc9-u8-icon.png - BYTE LineWidth
Number of pixels thick to draw outer border lines 
Fc9-u8-icon.png - BYTE Colours
, Hl Colour RGB [9-11] 
Fc9-u8-icon.png - BYTE Font
Font used for the widgets text 
Fc9-string-icon.png - STRING WidgetText
A comma seperated text field with the text for each widget e.g. "1,2,3,.." 
Fc9-u8-icon.png - BYTE DrawHighlight
Draws the highlight on buttons, also used for thumb width on sliders 
Fc9-u16-icon.png - UINT Return


DrawAll

Fc9-comp-macro.png DrawAll
Redraws all of the defined Objects and Widgets. Doesn't draw text, this is done using the SetText macros. 
Fc9-void-icon.png - VOID Return


DrawItem

Fc9-comp-macro.png DrawItem
Draws a single object or Widget onto the display without clearing the display. Doesn't draw text, this is done using the SetText macros. 
Fc9-u16-icon.png - UINT ID
Unique ID of the Object or Widget 
Fc9-void-icon.png - VOID Return


DrawScene

Fc9-comp-macro.png DrawScene
Clears the screen and adds and draws the objects and widgets from the layout editor.  
Fc9-u8-icon.png - BYTE SceneIndex
Select which screen to draw. Range: 0 to Scene Count - 1 
Fc9-void-icon.png - VOID Return


GetLastTouchID

Fc9-comp-macro.png GetLastTouchID
Gets the ID of the last Widget that returned a valid press via the CheckForTouch macro. Returns 0 for no valid touch recorded. 
Fc9-s16-icon.png - INT Return


GetSliderValue

Fc9-comp-macro.png GetSliderValue
Reads the value of one of the sliders ranging between 0 and 1. 
Fc9-u16-icon.png - UINT WidgetID
 
Fc9-f32-icon.png - FLOAT Return


Initialise

Fc9-comp-macro.png Initialise
Initialises the object and Widget control variables and sets up the default themes. 
Fc9-void-icon.png - VOID Return


ModifyBitmap

Fc9-comp-macro.png ModifyBitmap
Allows the bitmap image to be swapped out 
Fc9-u16-icon.png - UINT ID
Object or Widget ID to update 
Fc9-string-icon.png - STRING Filename
Bitmap filename in 8.3 file format 
Fc9-bool-icon.png - BOOL Scaling
0=Native, 1=Stretch 
Fc9-bool-icon.png - BOOL Transparancy
0=Disabled, 1=Enabled 
Fc9-bool-icon.png - BOOL Redraw
 
Fc9-void-icon.png - VOID Return


ModifyColour

Fc9-comp-macro.png ModifyColour
Changes the theme index of the selected Object or Widget. 
Fc9-u16-icon.png - UINT ID
Unique ID of the object or Widget 
Fc9-u8-icon.png - BYTE Index
0=Foreground, 1=Background, 2=TextColour, 3=Highlight(Widgets Only) 
Fc9-u8-icon.png - BYTE R
Colour Channels 
Fc9-u8-icon.png - BYTE G
Colour Channels 
Fc9-u8-icon.png - BYTE B
Colour Channels 
Fc9-bool-icon.png - BOOL Redraw
Redraws the component straight away in the new colours 
Fc9-void-icon.png - VOID Return


ModifyPosition

Fc9-comp-macro.png ModifyPosition
Moves an existing object or Widget to absolute coordinates on the screen. 
Fc9-u16-icon.png - UINT ID
Unique ID of the object or Widget 
Fc9-s16-icon.png - INT X
 
Fc9-s16-icon.png - INT Y
 
Fc9-bool-icon.png - BOOL Relative
0=Absolute Positioning, 1=Relative Positioning 
Fc9-void-icon.png - VOID Return


ModifyScale

Fc9-comp-macro.png ModifyScale
Changes the width and height of the selected Object or Widget. 
Fc9-u16-icon.png - UINT ID
Unique ID of the object or Widget 
Fc9-u16-icon.png - UINT Width
 
Fc9-u16-icon.png - UINT Height
 
Fc9-void-icon.png - VOID Return


NoTouch

Fc9-comp-macro.png NoTouch
Called when no touch is present, Allows the repeat rate counter to be cleared allowing for better responses to fast touches. 
Fc9-void-icon.png - VOID Return


SetSliderValue

Fc9-comp-macro.png SetSliderValue
Sets the value of one of the sliders and optionally redraws the slider to reflect the value change. 
Fc9-u16-icon.png - UINT WidgetID
 
Fc9-f32-icon.png - FLOAT Value
Range: 0 to 1 
Fc9-bool-icon.png - BOOL RedrawSlider
0=Do not redraw, 1=Redraw 
Fc9-void-icon.png - VOID Return


SetTextLabel

Fc9-comp-macro.png SetTextLabel
Draws a single line of text onto an object or Widget location. Useful for labelling Widgets such as buttons or having name, value statistics. Drawn using the object themes. 
Fc9-u16-icon.png - UINT ID
Unique identifier of object or Widget. 
Fc9-string-icon.png - STRING Text
Text string to set as the label 
Fc9-u8-icon.png - BYTE Font
GLCD Font Index to use 
Fc9-u8-icon.png - BYTE HAlignment
0=Left, 1=Center, 2=Right 
Fc9-u8-icon.png - BYTE VAlignment
0=Top, 1=Middle, 2=Bottom 
Fc9-bool-icon.png - BOOL Transparent
0=Background Colour Drawn, 1=Don't Draw Background Colour 
Fc9-void-icon.png - VOID Return


Property reference

Fc9-prop-icon.png Properties
Fc9-type-16-icon.png Graphical Display
Graphical Display to draw our objects on 
Fc9-type-16-icon.png DM Library
Display Manager compatible GLCD library component. e.g. Bitmap drawer components. 
Fc9-type-21-icon.png Ram Usage Bytes
The calculated number of bytes of RAM required by the display manager. 
Fc9-type-21-icon.png Text Align Offset
Number of pixels to move away from an edge when calling  
Fc9-type-1-icon.png Background Colour
Default background colour to use when clearing the display and applied as the default when creating new display creator scenes. 
Fc9-conn-icon.png Objects
Fc9-type-21-icon.png Max Objects
The total number of primitive objects allowed on the screen at once. Sets the size of the RAM buffers used to track the various screen elements. Each object requires 10 bytes of RAM to stores things like size, location and type. 
Fc9-conn-icon.png Widgets
Fc9-type-21-icon.png Max Widgets
The total number of touchable interactibe objects allowed on the screen at once e.g. Widgets and sliders. Sets the size of the RAM buffers used to track the various screen elements Each Widget requires 18 bytes of RAM to stores things like size, location, value and type. 
Fc9-type-21-icon.png Touch Repeat Rate
Sets the period for touch repeats in terms of calls of the CheckForTouch macro. Widgets will only register a repeat touch after x calls if continually held down. Sliders will always register a touch. The touch count can be cleared using the NoTouch macro if no touch is detected. 
Fc9-conn-icon.png Display Creator
Fc9-type-7-icon.png Enabled
Enable the display creator (WYSIWYG) scene panels. 
Fc9-conn-icon.png Settings
Fc9-type-7-icon.png Enable Callbacks
Allows the widgets to define their own callback macros to simplify the act of processing touches 
Fc9-type-21-icon.png Scene Count
Defines the number of invididual scene layout, display creator scenes available to draw 
Fc9-conn-icon.png Scene Data
File:Fc9-type-26-icon.png Scene 0
 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Lib_DisplayManager.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Lib_DisplayManager.fcfx