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API Panel.Position.ScaleUp: Difference between revisions

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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScaleUp'''
| width="90%" class="mtx-class-macrohead" | '''ScaleUp'''
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| colspan="2" | Multiplies the objects scale by a value 
| colspan="2" | Multiplies the objects scale by a value 

Latest revision as of 14:11, 13 July 2026

ScaleUp
Multiplies the objects scale by a value 
- HANDLE Handle
The position or component to update 
- FLOAT X
The local X scale to multiply by 
- FLOAT Y
The local Y scale to multiply by 
- FLOAT Z
The local Z scale to multiply by 
- NONE Return


Detailed description

This multiplies the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleUp(handle, x, y, z)