Component: Joystick (Sparkfun Quiic) 2D (Analog Input): Difference between revisions
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ChangeI2CAddress''' | ||
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| colspan="2" | Allows the I2C Device address to be changed which in turn allows more then one RFID reader to sit on the same physical I2C bus. Returns 1 if succesful. | | colspan="2" | Allows the I2C Device address to be changed which in turn allows more then one RFID reader to sit on the same physical I2C bus. Returns 1 if succesful. | ||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''CheckButton''' | ||
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| colspan="2" | Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | | colspan="2" | Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | ||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Initialise''' | ||
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| colspan="2" | Initialises the I2C bus ready for communications with the module. | | colspan="2" | Initialises the I2C bus ready for communications with the module. | ||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadAxis''' | ||
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| colspan="2" | Reads a single axis of the joystick and returns as a signed integer value. | | colspan="2" | Reads a single axis of the joystick and returns as a signed integer value. | ||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''ReadButton''' | ||
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| colspan="2" | Checks to see if the button is currently pressed | | colspan="2" | Checks to see if the button is currently pressed | ||
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SimMoveThumbStick''' | ||
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| colspan="2" | | | colspan="2" | | ||
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{| class="mtx-class-macrotable wikitable" | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Properties''' | ||
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| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | | colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Limits | ||
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| colspan="2" | | | colspan="2" | | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Theme | ||
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| colspan="2" | Outline line style | | colspan="2" | Outline line style | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Connections | ||
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| colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | | colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications. | ||
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| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" | | width="90%" class="mtx-class-propfolder" | Simulation | ||
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Latest revision as of 14:37, 13 July 2026
| Author | Matrix TSL |
| Version | 10.0 |
| Category | Analog Input |
Joystick (Sparkfun Quiic) 2D component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Version information
Library Version, Component Version, Date, Author, Info 10, 10.0, 04-12-24, MW,Icon edited so compatible with dark theme
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ChangeI2CAddress
CheckButton
| CheckButton | |
| Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
| Return | |
Initialise
| Initialise | |
| Initialises the I2C bus ready for communications with the module. | |
| Return | |
ReadAxis
| ReadAxis | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Type | |
| 0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
| Return | |
ReadButton
| ReadButton | |
| Checks to see if the button is currently pressed | |
| Return | |
SimMoveThumbStick
| SimMoveThumbStick | |
| X | |
| Y | |
| Component | |
| Return | |
Property reference
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx