Component: Simulation Switch Template (Controls): Difference between revisions
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| width="90%" | | width="90%" class="mtx-class-macrohead" | '''GetState''' | ||
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| colspan="2" | Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. | | colspan="2" | Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. | ||
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| width="90%" | | width="90%" class="mtx-class-macrohead" | '''SetState''' | ||
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| colspan="2" | Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. | | colspan="2" | Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. | ||
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| width="90%" | | width="90%" class="mtx-class-macrohead" | '''Properties''' | ||
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Latest revision as of 14:23, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.3 |
| Category | Controls |
Simulation Switch Template component
A base for building switches that do not download to chip. Mouse interaction can send 'System.User' events with the following data... ID = The handle of the switch component sending the message Message = 1 (on) or 0 (off) Current state can also be read via simulation macros.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_sim_switch_base.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_sim_switch_base.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
GetState
| GetState | |
| Read the current state of the switch. Returns BOOL true when the switch is on, or BOOL false when off. | |
| Return | |
SetState
| SetState | |
| Sets the current state of the switch. BOOL true when the switch is on, or BOOL false when off. | |
| SwitchState | |
| Sets the state of the switch | |
| Return | |