Component: Joystick (Controls): Difference between revisions
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| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | | colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | ||
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Latest revision as of 14:37, 13 July 2026
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Controls |
Joystick component
A simple joystick component allowing for easy mouse or touchscreen based analogue control.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Joystick.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Joystick.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadAxisAsFloat
| ReadAxisAsFloat | |
| Reads a single axis of the joystick and returns as a floating point value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
ReadAxisAsInt
| ReadAxisAsInt | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |