Difference between revisions of "API System.ReleaseEvent"
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+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReleaseEvent''' | ||
+ | |- | ||
+ | | colspan="2" | Releases a previously claimed an event message by name, returns true if released | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | The component that would usually recieve the event | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING | ||
+ | | width="90%" | MsgName | ||
+ | |- | ||
+ | | colspan="2" | The quoted class.name formatted name of the event to release | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
− | + | ==Detailed description== | |
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* Declare a variable 'result' of type BOOL | * Declare a variable 'result' of type BOOL | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::System.ReleaseEvent(target, "msgname")</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::System.ReleaseEvent(target, "msgname")</pre> | ||
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Latest revision as of 11:55, 16 January 2023
Detailed description
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::System.ReleaseEvent(target, "msgname")