Difference between revisions of "API System.ShowHandle"
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| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ShowHandle''' | ||
| + | |- | ||
| + | | colspan="2" | Given a handle to an object with viewable presence, shows that object on screen | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Handle | ||
| + | |- | ||
| + | | colspan="2" | The object to display on screen | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | + | ==Detailed description== | |
| − | + | This tells Flowcode to show whatever object is represented by ''Handle''. | |
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| − | + | The types of object that are supported are: | |
| − | + | {| class="wikitable" | |
| + | |- | ||
| + | !Handle type | ||
| + | !Result of this call | ||
| + | |- | ||
| + | |Component | ||
| + | |Moves the camera in its current viewing plane over the components position | ||
| + | If the panel (system or dashboard) the component exists on is not shown, this will open that window | ||
| + | |- | ||
| + | |Position | ||
| + | |Behaves as though a component, and moves the camera to look at that position | ||
| + | |- | ||
| + | |LinkBar | ||
| + | |Behaves as though a component, and moves the camera to look at the center of the link | ||
| + | |- | ||
| + | |Point cloud | ||
| + | |Behaves as though a component, and moves the camera to look at the center of the cloud | ||
| + | |- | ||
| + | |Console | ||
| + | |Opens the console window and selects the appropriate console tab | ||
| + | |- | ||
| + | |Scope group/stream | ||
| + | |Opens the data scope window to show the scope | ||
| + | |} | ||
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* Declare a variable 'result' of type BOOL | * Declare a variable 'result' of type BOOL | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::System.ShowHandle(handle)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::System.ShowHandle(handle)</pre> | ||
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Latest revision as of 11:55, 16 January 2023
| ShowHandle | |
| Given a handle to an object with viewable presence, shows that object on screen | |
| Handle | |
| The object to display on screen | |
| Return | |
Detailed description
This tells Flowcode to show whatever object is represented by Handle.
The types of object that are supported are:
| Handle type | Result of this call |
|---|---|
| Component | Moves the camera in its current viewing plane over the components position
If the panel (system or dashboard) the component exists on is not shown, this will open that window |
| Position | Behaves as though a component, and moves the camera to look at that position |
| LinkBar | Behaves as though a component, and moves the camera to look at the center of the link |
| Point cloud | Behaves as though a component, and moves the camera to look at the center of the cloud |
| Console | Opens the console window and selects the appropriate console tab |
| Scope group/stream | Opens the data scope window to show the scope |
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::System.ShowHandle(handle)