Difference between revisions of "Exercise - Configuring Icons and Variables"

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:* Double click on the [[Input Icon Properties|Input icon]].
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For an excellent introduction guide, we recommend Introduction to microcontroller programming CP4375 which can be found at https://www.matrixtsl.com/learning/
:: This opens the 'Properties: Input' dialogue box, allowing you to configure the way the program treats information from the switch.
 
:: This information will be contained in a variable called 'switch'.
 
::* Click on the down arrow at the right-hand end of the 'Variable:' box to open the variables dialogue box.
 
::* Hover to the left of the 'Variables' label and click on the down arrow that appears.
 
::* Click on the 'Add new' option to open the 'Create a New Variable' dialogue box.
 
::* [[Creating Variables|Create a new variable]] named "switch" with initial value "0" and description "Copies the state of the switch"
 
::* Leave the 'Variable type:' as 'Byte'.
 
::: (For more information about variables, see [[Creating Variables]] and [[Variable Types]].
 
::: (The resulting dialogue box is shown opposite.)
 
[[File:gen_exerciseFirstFlowchart_inputprops_01.png|250px|right]]
 
 
 
:* Finish configuring the input properties as follows:
 
::* Change the 'Display name:' to "Read the switch".
 
::* In the 'Variable:' box, type the name of the variable you created "switch".
 
::* Leave the 'Port:' as PORT A.
 
::* Select to 'Input from:' 'Single Bit' and choose bit 0.
 
::: (The resulting dialogue box is shown opposite.)
 
 
 
 
 
: Set up like this, the program monitors the state of the switch, which will be connected to bit 0 of Port A of the microcontroller.
 
: When the program looks at the input switch if it is pressed, the variable 'switch' contains logic 1. If unpressed, it contains logic 0.
 
 
 
 
 
:* Double click on it to open the configuration dialogue box, and then: [[File:gen_exerciseFirstFlowchartadddev_deciconprops_01.png|250px|right]]
 
::* Rename it "Switch pressed?".
 
::* In the 'If:' box, type "switch=1".
 
::* Leave the 'Swap Yes and No' box unchecked.
 
::* Click on 'OK'.
 
 
 
: ''This icon will be used to make the program perform what is known as a conditional branch.''
 
: The subsequent course of the program depends on the outcome of the condition specified in the 'Decision' icon.
 
: In this case, it depends on whether or not the variable 'switch' = 1.
 
: If it is, the program follows the 'Yes' route. If not, it follows the 'No' route.
 

Latest revision as of 15:34, 14 December 2023

For an excellent introduction guide, we recommend Introduction to microcontroller programming CP4375 which can be found at https://www.matrixtsl.com/learning/