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API Mouse.GetClickSide: Difference between revisions

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{| class="mtx-class-macrotable wikitable"
 
|-
<sidebar>API contents</sidebar>
| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-comp-macro.png]]
Gets the side of the component clicked on, 0 to 5
| width="90%" class="mtx-class-macrohead" | '''GetClickSide'''
 
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<div style="width:25%; float:right" class="toc">
| colspan="2" | Gets the side of the component clicked on, 0 to 5&nbsp;
====Class hierarchy====
|-
[[API Mouse|Mouse]]
|-
:[[API Mouse|GetClickSide]]
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
</div>
| width="90%" style="border-top: 2px solid #000;" | ''Return''
__TOC__
|}
 
==Parameters==
''This function has no parameters''
 
 
==Return value==
[[Variable Types|BYTE]]
 
Returns the side of the component clicked on, 0 to 5




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This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.
This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.


[[SIMAPI Mouse.GetPosition Faces.svg|thumb|none|Face numbers]]
[[file:SIMAPI Mouse.GetPosition Faces.svg|thumb|none|Face numbers]]
The faces of the bounding box are ordered according to the following table:
The faces of the bounding box are ordered according to the following table:
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* Declare a variable 'result' of type BYTE
* Declare a variable 'result' of type BYTE
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Mouse.GetClickSide()</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Mouse.GetClickSide()</pre>
''<span style="color:red;">No additional examples</span>''

Latest revision as of 14:11, 13 July 2026

GetClickSide
Gets the side of the component clicked on, 0 to 5 
- BYTE Return


Detailed description

This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.

Face numbers

The faces of the bounding box are ordered according to the following table:

Face Position
0 XY plane, Z=-1
1 YZ plane, X=-1
2 XZ plane, Y=-1
3 XZ plane, Y=1
4 YZ plane, X=1
5 XY plane, Z=1

Each face, when added to the opposite face on the cube, adds up to 5 (so each YZ face = 1 + 4 = 5).


Examples

Calling in a calculation

  • Declare a variable 'result' of type BYTE
  • Add to a calculation icon:
    result = ::Mouse.GetClickSide()