Difference between revisions of "API Sound.GetPending"
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− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetPending''' | |
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− | + | | colspan="2" | Gets the number of sample blocks queued or playing for the sound | |
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− | : | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE |
− | + | | width="90%" | Sounds | |
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− | + | | colspan="2" | The handle of the sound object to read | |
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− | [[ | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG |
− | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
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* Declare a variable 'result' of type ULONG | * Declare a variable 'result' of type ULONG | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | ||
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Latest revision as of 11:55, 16 January 2023
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GetPending |
Gets the number of sample blocks queued or playing for the sound | |
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Sounds |
The handle of the sound object to read | |
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Return |
Detailed description
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
- Add to a calculation icon:
result = ::Sound.GetPending(sounds)