Difference between revisions of "API Sound.GetPending"
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| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;"  | |
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| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]  | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetPending'''  | |
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| − | + | | colspan="2" | Gets the number of sample blocks queued or playing for the sound   | |
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| − | :  | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE  | 
| − | + | | width="90%" | Sounds  | |
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| − | + | | colspan="2" | The handle of the sound object to read   | |
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| − | [[  | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG  | 
| − | + | | width="90%" style="border-top: 2px solid #000;" | ''Return''  | |
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* Declare a variable 'result' of type ULONG  | * Declare a variable 'result' of type ULONG  | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>  | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>  | ||
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Latest revision as of 11:55, 16 January 2023
| GetPending | |
| Gets the number of sample blocks queued or playing for the sound | |
| Sounds | |
| The handle of the sound object to read | |
| Return | |
Detailed description
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
 - Add to a calculation icon: 
result = ::Sound.GetPending(sounds)