Difference between revisions of "API Sound.GetPending"

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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
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<sidebar>API Contents</sidebar>
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
Gets the number of sample blocks queued or playing for the sound
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetPending'''
 
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<div style="width:25%; float:right" class="toc">
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| colspan="2" | Gets the number of sample blocks queued or playing for the sound&nbsp;
====Class hierarchy====
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[[API Sound|Sound]]
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:[[API Sound|GetPending]]
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
</div>
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| width="90%" | Sounds
__TOC__
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|-
 
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| colspan="2" | The handle of the sound object to read&nbsp;
==Parameters==
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[[Variable Types|HANDLE]] ''Sounds''
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG
:The handle of the sound object to read
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
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|}
 
 
==Return value==
 
[[Variable Types|ULONG]]
 
 
 
Returns the number of sample blocks queued or playing for the sound
 
  
  
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* Declare a variable 'result' of type ULONG
 
* Declare a variable 'result' of type ULONG
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
 
''<span style="color:red;">No additional examples</span>''
 

Latest revision as of 11:55, 16 January 2023

Fc9-comp-macro.png GetPending
Gets the number of sample blocks queued or playing for the sound 
Fc9-h32-icon.png - HANDLE Sounds
The handle of the sound object to read 
Fc9-u32-icon.png - ULONG Return


Detailed description

The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.


Examples

Calling in a calculation

  • Declare a variable 'result' of type ULONG
  • Add to a calculation icon:
    result = ::Sound.GetPending(sounds)