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API Sound.Create: Difference between revisions

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Creates a sound object that data can be played through
Creates a sound object that data can be played through


<div style="width:25%; float:right" class="toc">
===Class hierarchy===
:Sound
::Create
</div>
__TOC__


===Parameters===
==Parameters==
''[[Variable types|ULONG]] SampleRate''
''[[Variable types|ULONG]] SampleRate''
:The number of samples per second
:The number of samples per second
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:''The default value for this parameter is: '''''0'''
:''The default value for this parameter is: '''''0'''


===Return value===
==Return value==
[[Variable types|HANDLE]]
[[Variable types|HANDLE]]


No additional information
No additional information


===Detailed description===
==Detailed description==
''No additional information''
''No additional information''


===Examples===
==Examples==
====Calling in a calculation====
===Calling in a calculation===
* Declare a variable 'result' of type HANDLE
* Declare a variable 'result' of type HANDLE
* Add to a calculation icon: <pre class="brush:[C]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>

Revision as of 16:47, 11 May 2013

<sidebar>API contents</sidebar> Creates a sound object that data can be played through

Class hierarchy

Sound
Create

Parameters

ULONG SampleRate

The number of samples per second
The default value for this parameter is: 44100

BYTE SampleBits

The number of bits per sample - either 8 or 16
The default value for this parameter is: 8

BOOL Stereo

True to treat each pair of samples as a stereo sample
The default value for this parameter is: 0

Return value

HANDLE

No additional information

Detailed description

No additional information

Examples

Calling in a calculation

  • Declare a variable 'result' of type HANDLE
  • Add to a calculation icon:
    result = ::Sound.Create(samplerate, samplebits, false)