API Panel.Collision.GetSingleAxis: Difference between revisions
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetSingleAxis''' | |||
=== | |- | ||
[[ | | colspan="2" | Tests whether an object collides with a position | ||
: | |- | ||
:: | |- | ||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Pos | |||
|- | |||
== | | colspan="2" | A component or position to focus the collision around | ||
[[ | |- | ||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Test | |||
[[ | |- | ||
| colspan="2" | An object to test collisions with | |||
|- | |||
[[ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| width="90%" | X | |||
|- | |||
| colspan="2" | Local or world-space X to return | |||
[[ | |- | ||
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
| width="90%" | Y | |||
|- | |||
[[ | | colspan="2" | Local or world-space Y to return | ||
|- | |||
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
| width="90%" | Z | |||
[[ | |- | ||
| colspan="2" | Local or world-space Z to return | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | TargetSpace | |||
== | |- | ||
[[ | | colspan="2" | The target space to calculate X,Y,Z in | ||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
Revision as of 11:41, 16 January 2023
Detailed description
No additional information
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)
No additional examples