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| width="20%" style="color: gray;" | Author
| width="20%" style="color:gray;" | Author
| Matrix Ltd
| Matrix Ltd
|-
|-
| width="20%" style="color: gray;" | Version
| width="20%" style="color:gray;" | Version
| 1.1 (Release)
| 1.1
|-
|-
| width="20%" style="color: gray;" | Category
| width="20%" style="color:gray;" | Category
| Helpers
| Helpers
|}
|}




 
==Button helper component==
==[[File:Component Icon 3005c264_3a6d_412a_97dc_2569ed8c149c.png|Image]] Button helper component==
A button overlay that allows any object to behave like a button
A button overlay that allows any object to behave like a button


==Examples==
==Component Pack==
''<span style="color:red;">No additional examples</span>''


FREE


==Downloadable macro reference==
==Detailed description==


''This component does not contain any downloadable macros''
''No detailed description exists yet for this component''


==Simulation macro reference==
==Examples==


===<span style="font-weight: normal;"><u><tt>GetStateFor</tt></u></span>===
Returns true if the button is depressed, else false


'''Parameters'''
''<span style="color:red;">No additional examples</span>''


:[[Variable Types|HANDLE]] ''Target''


==Downloadable macro reference==


'''Return value'''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BOOL]] : Returns true if the operation is a success, else false


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears all objects from the lists This leaves no links for the button helper&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>Clear</tt></u></span>===
Clears all objects from the lists


This leaves no links for the button helper
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos'''
|-
| colspan="2" | Sets the position of the released button &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:''This macro has no parameters''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos'''
|-
| colspan="2" | Sets the position of the depressed button &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




'''Return value'''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis'''
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This call does not return a value''


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor'''
|-
| colspan="2" | Sets the disabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>SetDisabledPos</tt></u></span>===
Sets the position of the released button


'''Parameters'''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget'''
|-
| colspan="2" | Gets the target handle the property links to&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|HANDLE]] ''PositionHandle''
::A handle to the position of the depressed location


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState'''
|-
| colspan="2" | Returns true if the button is depressed, else false&nbsp;
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register'''
|-
| colspan="2" | Adds the object to the list if not already there&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>SetEnabledPos</tt></u></span>===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Sets the position of the depressed button
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify'''
|-
| colspan="2" | Sets the object to notify when the button is pressed or released &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Handle
|-
| colspan="2" | The handle of the object - 0 to use the caller object&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Ident
|-
| colspan="2" | The identifier to send in the System.Notify message&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:[[Variable Types|HANDLE]] ''PositionHandle''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
::A handle to the position of the depressed location
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor'''
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




'''Return value'''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode'''
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:''This call does not return a value''


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor'''
|-
| colspan="2" | Sets the enabled position for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


===<span style="font-weight: normal;"><u><tt>SetAxis</tt></u></span>===
Sets the movement axis as an Axis_... constant


'''Parameters'''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor'''
|-
| colspan="2" | Sets the position the lever rotates around for an object&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Position
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|BYTE]] ''Axis''
::Movement axis to set to, default 4


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor'''
|-
| colspan="2" | Sets the animation mode for the button&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | The target object, 0 for 'set default'&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Mode
|-
| colspan="2" | 0=User, 1=Up/Down, 2 = Lever&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement'''
|-
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Move
|-
| colspan="2" | Movement to set to - default is 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>SetDisabledPosFor</tt></u></span>===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Sets the disabled position for an object
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor'''
|-
| colspan="2" | Sets the movement axis as an Axis_... constant&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Movement axis to set to, default 4&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:[[Variable Types|HANDLE]] ''Target''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos'''
|-
| colspan="2" | Sets the position of the object the lever rotates around &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | PositionHandle
|-
| colspan="2" | A handle to the position of the depressed location&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


:[[Variable Types|HANDLE]] ''Position''


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset'''
|-
| colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop &nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | State
|-
| colspan="2" | Set true to reset to off on sim stop, else false to retain state&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Return value'''


:''This call does not return a value''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching'''
|-
| colspan="2" | Sets whether the button is depressed when the mouse is released&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Enabled
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}




===<span style="font-weight: normal;"><u><tt>GetTarget</tt></u></span>===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
Gets the target handle the property links to
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister'''
|-
| colspan="2" | Removes the object to the list if present&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" | Target
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}


'''Parameters'''


:''This macro has no parameters''
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
 
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
'''Return value'''
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor'''
 
|-
:[[Variable Types|HANDLE]] : The component linked to the control by property
| colspan="2" | Sets the movement in units or PI/16 steps for the button&nbsp;
 
|-
 
|-
===<span style="font-weight: normal;"><u><tt>GetState</tt></u></span>===
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE
Returns true if the button is depressed, else false
| width="90%" | Target
 
|-
'''Parameters'''
| colspan="2" | &nbsp;
 
|-
:''This macro has no parameters''
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 
| width="90%" | Move
 
|-
'''Return value'''
| colspan="2" | Movement to set to, default 4&nbsp;
 
|-
:[[Variable Types|BOOL]] : Returns true if the operation is a success, else false
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 
|}
===<span style="font-weight: normal;"><u><tt>Register</tt></u></span>===
Adds the object to the list if not already there
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetNotify</tt></u></span>===
Sets the object to notify when the button is pressed or released
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Handle''
::The handle of the object - 0 to use the caller object
 
:[[Variable Types|ULONG]] ''Ident''
::The identifier to send in the System.Notify message
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetLatchingFor</tt></u></span>===
Sets whether the button is depressed when the mouse is released
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
:[[Variable Types|BOOL]] ''Enabled''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetMode</tt></u></span>===
Sets the animation mode for the button
 
'''Parameters'''
 
:[[Variable Types|BYTE]] ''Mode''
::0=User, 1=Up/Down, 2 = Lever
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetEnabledPosFor</tt></u></span>===
Sets the enabled position for an object
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
:[[Variable Types|HANDLE]] ''Position''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetPivotPosFor</tt></u></span>===
Sets the position the lever rotates around for an object
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
:[[Variable Types|HANDLE]] ''Position''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetModeFor</tt></u></span>===
Sets the animation mode for the button
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
::The target object, 0 for 'set default'
 
:[[Variable Types|BYTE]] ''Mode''
::0=User, 1=Up/Down, 2 = Lever
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetMovement</tt></u></span>===
Sets the movement in units or PI/16 steps for the button
 
'''Parameters'''
 
:[[Variable Types|FLOAT]] ''Move''
::Movement to set to - default is 4
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetAxisFor</tt></u></span>===
Sets the movement axis as an Axis_... constant
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
:[[Variable Types|BYTE]] ''Axis''
::Movement axis to set to, default 4
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetPivotPos</tt></u></span>===
Sets the position of the object the lever rotates around
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''PositionHandle''
::A handle to the position of the depressed location
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetAutoReset</tt></u></span>===
Sets the state of the auto-reset flag
 
If the flag is true (it is by default) then Button Helper will reset the state of each button on stop
 
'''Parameters'''
 
:[[Variable Types|BOOL]] ''State''
::Set true to reset to off on sim stop, else false to retain state
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetLatching</tt></u></span>===
Sets whether the button is depressed when the mouse is released
 
'''Parameters'''
 
:[[Variable Types|BOOL]] ''Enabled''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>Unregister</tt></u></span>===
Removes the object to the list if present
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
 
'''Return value'''
 
:''This call does not return a value''
 
 
===<span style="font-weight: normal;"><u><tt>SetMovementFor</tt></u></span>===
Sets the movement in units or PI/16 steps for the button
 
'''Parameters'''
 
:[[Variable Types|HANDLE]] ''Target''
 
:[[Variable Types|FLOAT]] ''Move''
::Movement to set to, default 4
 
 
'''Return value'''
 
:''This call does not return a value''




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==Property reference==
==Property reference==
<span style="font-weight: normal;"><u>Host component</u></span>


This property is of type ''Panel object'' and can be referenced with the variable name ''Target''.
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
|-
''<span style="color:red;">No additional information</span>''
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
 
|-
 
|-
<span style="font-weight: normal;"><u>Lever pivot</u></span>
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
 
| width="90%" | Host component
This property is of type ''Panel object'' and can be referenced with the variable name ''Pivot''.
|-
 
| colspan="2" | &nbsp;
''<span style="color:red;">No additional information</span>''
|-
| width="10%" align="center" | [[File:Fc9-type-17-icon.png]]
| width="90%" | Lever pivot
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections'''  
|-
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations'''
|-
|}

Revision as of 16:20, 7 January 2022

Author Matrix Ltd
Version 1.1
Category Helpers


Button helper component

A button overlay that allows any object to behave like a button

Component Pack

FREE

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

GetStateFor
Returns true if the button is depressed, else false 
- HANDLE Target
 
- BOOL Return


Clear
Clears all objects from the lists This leaves no links for the button helper 
- VOID Return


SetDisabledPos
Sets the position of the released button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetEnabledPos
Sets the position of the depressed button  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAxis
Sets the movement axis as an Axis_... constant 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetDisabledPosFor
Sets the disabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


GetTarget
Gets the target handle the property links to 
- HANDLE Return


GetState
Returns true if the button is depressed, else false 
- BOOL Return


Register
Adds the object to the list if not already there 
- HANDLE Target
 
- VOID Return


SetNotify
Sets the object to notify when the button is pressed or released  
- HANDLE Handle
The handle of the object - 0 to use the caller object 
- ULONG Ident
The identifier to send in the System.Notify message 
- VOID Return


SetLatchingFor
Sets whether the button is depressed when the mouse is released 
- HANDLE Target
 
- BOOL Enabled
 
- VOID Return


SetMode
Sets the animation mode for the button 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetEnabledPosFor
Sets the enabled position for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetPivotPosFor
Sets the position the lever rotates around for an object 
- HANDLE Target
 
- HANDLE Position
 
- VOID Return


SetModeFor
Sets the animation mode for the button 
- HANDLE Target
The target object, 0 for 'set default' 
- BYTE Mode
0=User, 1=Up/Down, 2 = Lever 
- VOID Return


SetMovement
Sets the movement in units or PI/16 steps for the button 
- FLOAT Move
Movement to set to - default is 4 
- VOID Return


SetAxisFor
Sets the movement axis as an Axis_... constant 
- HANDLE Target
 
- BYTE Axis
Movement axis to set to, default 4 
- VOID Return


SetPivotPos
Sets the position of the object the lever rotates around  
- HANDLE PositionHandle
A handle to the position of the depressed location 
- VOID Return


SetAutoReset
Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop  
- BOOL State
Set true to reset to off on sim stop, else false to retain state 
- VOID Return


SetLatching
Sets whether the button is depressed when the mouse is released 
- BOOL Enabled
 
- VOID Return


Unregister
Removes the object to the list if present 
- HANDLE Target
 
- VOID Return


SetMovementFor
Sets the movement in units or PI/16 steps for the button 
- HANDLE Target
 
- FLOAT Move
Movement to set to, default 4 
- VOID Return



Property reference

Properties
Host component
 
Lever pivot
 
Connections
Simulations