Difference between revisions of "Working With Primitives"
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− | This article refers to primitive objects on | + | This article refers to 3D primitive objects on the [[3D System Panel]] or the 2D primitive objects on the [[2D Panel]]. |
__NOTOC__ | __NOTOC__ | ||
− | Primitive objects can be dragged from the | + | Primitive objects can be dragged from the '''Component Libraries ribbon''' > '''creation''', onto the panel like any other |
+ | |||
+ | [[Component|component]]. | ||
+ | |||
+ | [[File:Primitive_Components1.png]] | ||
+ | |||
Multiple primitive objects can be positioned together and grouped to form more complex objects. | Multiple primitive objects can be positioned together and grouped to form more complex objects. | ||
− | Here is a standard LED | + | Here is a standard LED modeled using primitive shapes. |
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− | The [[Component:_ID_9d67e3dc_ef9b_4d4d_b294_19c176eefab1|Clone Matrix Component]] can be useful for copy and paste type replication of | + | Note that primitive components can't be updated like any other types of components via the library. |
+ | They can only be updated via a new Flowcode exe update. | ||
+ | |||
+ | The [[Component:_ID_9d67e3dc_ef9b_4d4d_b294_19c176eefab1|Clone Matrix Component]] can be useful for copy and paste type replication of Primitive_Components1.pngobjects on the panel. |
Revision as of 13:43, 19 June 2023
This article refers to 3D primitive objects on the 3D System Panel or the 2D primitive objects on the 2D Panel.
Primitive objects can be dragged from the Component Libraries ribbon > creation, onto the panel like any other
Multiple primitive objects can be positioned together and grouped to form more complex objects.
Here is a standard LED modeled using primitive shapes.
Note that primitive components can't be updated like any other types of components via the library.
They can only be updated via a new Flowcode exe update.
The Clone Matrix Component can be useful for copy and paste type replication of Primitive_Components1.pngobjects on the panel.