Difference between revisions of "API Sound.SetRate"
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===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetRate(sounds, rate)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetRate(sounds, rate)</pre> | ||
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Latest revision as of 11:55, 16 January 2023
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SetRate |
Sets the current sample rate for the sound - this will stop the playing sound | |
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Sounds |
The handle of the sound object to modify | |
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Rate |
The sample rate to set | |
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Return |
Detailed description
The base sample is specified in creation through Sound.Create. This call stops the current playing sound and resets that rate. Subsequent sounds played through this handle will play at the given rate.
If the sound handle is currently playing samples, these will be cleared meaning noticeable glitches may occur. To avoid this, use the RateMul parameter in Sound.Queue or Sound.QueueEx to perform software conversion per wave, which will not glitch.
Examples
Calling in a calculation
- Add to a calculation icon:
::Sound.SetRate(sounds, rate)