Difference between revisions of "Component: Switch Push Button Dummy (Misc)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx]
+
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx]
  
 
==Detailed description==
 
==Detailed description==
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 +
  
  
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==Examples==
 
==Examples==
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 +
  
  
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==Macro reference==
 
==Macro reference==
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
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|-
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| colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
 +
|-
 +
|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
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|-
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| colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
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|-
 +
|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
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|-
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| colspan="2" | Sets the switch to be on or off. 
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
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| width="90%" | State
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|-
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| colspan="2" | The new state of the switch (true=on, false=off) 
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
 +
|-
 +
| colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
 +
|-
 +
|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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 +
 +
 +
 +
==Property reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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|-
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|-
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| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Switch Settings
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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| width="90%" | Latching
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|-
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| colspan="2" |  
 +
|-
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| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Label
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|-
 +
|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Component Label
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|-
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| colspan="2" |  
 +
|-
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| width="10%" align="center" | [[File:Fc9-type-2-icon.png]]
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| width="90%" | Label Colour
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|-
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| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Style
 +
|-
 +
| colspan="2" |  
 +
|-
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| width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
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| width="90%" | Type
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|-
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| colspan="2" |  
 +
|-
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| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
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| width="90%" | On Label
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|-
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| colspan="2" |  
 +
|-
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| width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
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| width="90%" | Off Label
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|-
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| colspan="2" |  
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|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:17, 20 January 2023

Author Matrix TSL
Version 1.0
Category Misc


Switch Push Button Dummy component

A simple push switch allowing latched and none latched operation. For componets like keypad.

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Simple example showing how to use the translation component when designing multi-language user interfaces.

FC6 Icon.png Translations Demo


Clicking the buttons on the keypad selects the active language.

1=English

2=French

3=German

Macro reference

Fc9-comp-macro.png ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetState
Sets the switch to be on or off. 
Fc9-bool-icon.png - BOOL State
The new state of the switch (true=on, false=off) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Switch Settings
Fc9-type-7-icon.png Latching
 
Fc9-conn-icon.png Label
Fc9-type-16-icon.png Component Label
 
Fc9-type-2-icon.png Label Colour
 
Fc9-conn-icon.png Appearance
Fc9-type-16-icon.png Style
 
Fc9-type-12-icon.png Type
 
Fc9-type-10-icon.png On Label
 
Fc9-type-10-icon.png Off Label
 

==Macro reference==

Fc9-comp-macro.png ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
Fc9-u8-icon.png - BYTE Return


Fc9-comp-macro.png WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetState
Sets the switch to be on or off. 
Fc9-bool-icon.png - BOOL State
The new state of the switch (true=on, false=off) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Switch Settings
Fc9-type-7-icon.png Latching
 
Fc9-conn-icon.png Label
Fc9-type-16-icon.png Component Label
 
Fc9-type-2-icon.png Label Colour
 
Fc9-conn-icon.png Appearance
Fc9-type-16-icon.png Style
 
Fc9-type-12-icon.png Type
 
Fc9-type-10-icon.png On Label
 
Fc9-type-10-icon.png Off Label