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==Component Source Code==
==Component Source Code==
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_LCD_Adafruit_OLED.fcfx FC_Comp_Source_LCD_Adafruit_OLED.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_Adafruit_OLED.fcfx FC_Comp_Source_LCD_Adafruit_OLED.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_Adafruit_OLED.fcfx FC_Comp_Source_LCD_Adafruit_OLED.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




Line 58: Line 64:


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears the entire contents of the display. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Text
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
|-
| colspan="2" | Takes the ascii value for a character and prints the character 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
|-
| colspan="2" | Holds an ascii value. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
|-
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Number
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Values 0 to 7 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d0
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d1
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d2
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d4
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d5
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d6
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d7
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
|-
| colspan="2" | Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Line
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
|-
| colspan="2" | Moves the cursor on the LCD Display 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | x
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | y
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
|-
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | instruction
|-
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
|-
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Format
|-
| colspan="2" | 0=Signed, 1=Unsigned 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
|-
| colspan="2" | Scrolls the display left or right by a number of given positions. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Position
|-
| colspan="2" | Holds the number of positions to shift the display 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | direction
|-
| colspan="2" | 0 = left, 1 = right 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
|-
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places. 
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DecimalPlaces
|-
| colspan="2" | Enter how many decimal places to round up to (1 - 6) 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
|-
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display when complete. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 0 (11)
|-
| colspan="2" | Data pin 0 connects to data pin 4 on the hardware 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 1 (12)
|-
| colspan="2" | Data pin 1 connects to data pin 5 on the hardware 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 2 (13)
|-
| colspan="2" | Data pin 2 connects to data pin 6 on the hardware 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 3 (14)
|-
| colspan="2" | Data pin 3 connects to data pin 7 on the hardware 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Register Select (4)
|-
| colspan="2" | Register select pin, determines if the incoming value is a command or a data byte 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Read / Write (5)
|-
| colspan="2" | Read / Write pin determines the data direction 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Enable (6)
|-
| colspan="2" | Enable pin, used to clock data in and out of the device. 
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Display Settings
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Rows
|-
| colspan="2" | Number of lines of characters the LCD can display. 
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Columns
|-
| colspan="2" | Number of characters the LCD can display on a single line. 
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Component Label Scale
|-
| colspan="2" | The label scale can be change if the amout of text is too wide for the display  
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Colour
|-
| colspan="2" | Colour of the font characters drawn on the display 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Background
|-
| colspan="2" | Colour surrounding the font characters drawn on the display 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Display Background
|-
| colspan="2" | Colour of the background of the display 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:22, 20 January 2023

Author Matrix Ltd
Version 1.8
Category Alphanumeric


LCD (Adafruit, 16x2) component

Adafruit OLED LCD display capable of displaying 2 lines of 16 characters.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LCD_Adafruit_OLED.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LCD_Adafruit_OLED.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Connections

For the LCDs to work with the Flowcode LCD component they need to be connected up in 4-bit data mode.

The 4 data signals actually go to the upper data nibble on the LCD as shown below.



A simple example that shows how to use some common functions.

Adafruit LCD Example

Macro reference

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed. 
- BYTE Line
 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
 
- BYTE y
 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE direction
0 = left, 1 = right 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display when complete. 
- VOID Return



Property reference

Properties
Connections
Data 0 (11)
Data pin 0 connects to data pin 4 on the hardware 
Data 1 (12)
Data pin 1 connects to data pin 5 on the hardware 
Data 2 (13)
Data pin 2 connects to data pin 6 on the hardware 
Data 3 (14)
Data pin 3 connects to data pin 7 on the hardware 
Register Select (4)
Register select pin, determines if the incoming value is a command or a data byte 
Read / Write (5)
Read / Write pin determines the data direction 
Enable (6)
Enable pin, used to clock data in and out of the device. 
Display Settings
Rows
Number of lines of characters the LCD can display. 
Columns
Number of characters the LCD can display on a single line. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

==Macro reference==

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed. 
- BYTE Line
 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
 
- BYTE y
 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE direction
0 = left, 1 = right 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display when complete. 
- VOID Return



Property reference

Properties
Connections
Data 0 (11)
Data pin 0 connects to data pin 4 on the hardware 
Data 1 (12)
Data pin 1 connects to data pin 5 on the hardware 
Data 2 (13)
Data pin 2 connects to data pin 6 on the hardware 
Data 3 (14)
Data pin 3 connects to data pin 7 on the hardware 
Register Select (4)
Register select pin, determines if the incoming value is a command or a data byte 
Read / Write (5)
Read / Write pin determines the data direction 
Enable (6)
Enable pin, used to clock data in and out of the device. 
Display Settings
Rows
Number of lines of characters the LCD can display. 
Columns
Number of characters the LCD can display on a single line. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

==Macro reference==

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display before moving the cursor back to the start of the line to allow new data to be displayed. 
- BYTE Line
 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
 
- BYTE y
 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE direction
0 = left, 1 = right 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display when complete. 
- VOID Return



Property reference

Properties
Connections
Data 0 (11)
Data pin 0 connects to data pin 4 on the hardware 
Data 1 (12)
Data pin 1 connects to data pin 5 on the hardware 
Data 2 (13)
Data pin 2 connects to data pin 6 on the hardware 
Data 3 (14)
Data pin 3 connects to data pin 7 on the hardware 
Register Select (4)
Register select pin, determines if the incoming value is a command or a data byte 
Read / Write (5)
Read / Write pin determines the data direction 
Enable (6)
Enable pin, used to clock data in and out of the device. 
Display Settings
Rows
Number of lines of characters the LCD can display. 
Columns
Number of characters the LCD can display on a single line. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display