Difference between revisions of "Component: Button helper (Helpers)"
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==Component Source Code== | ==Component Source Code== | ||
+ | |||
+ | Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | ||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
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==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 46: | Line 52: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor''' | ||
+ | |- | ||
+ | | colspan="2" | Returns true if the button is depressed, else false | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear''' | ||
+ | |- | ||
+ | | colspan="2" | Clears all objects from the lists This leaves no links for the button helper | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the position of the released button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | PositionHandle | ||
+ | |- | ||
+ | | colspan="2" | A handle to the position of the depressed location | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the position of the depressed button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | PositionHandle | ||
+ | |- | ||
+ | | colspan="2" | A handle to the position of the depressed location | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Axis | ||
+ | |- | ||
+ | | colspan="2" | Movement axis to set to, default 4 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the disabled position for an object | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Position | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget''' | ||
+ | |- | ||
+ | | colspan="2" | Gets the target handle the property links to | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState''' | ||
+ | |- | ||
+ | | colspan="2" | Returns true if the button is depressed, else false | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register''' | ||
+ | |- | ||
+ | | colspan="2" | Adds the object to the list if not already there | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the object to notify when the button is pressed or released | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Handle | ||
+ | |- | ||
+ | | colspan="2" | The handle of the object - 0 to use the caller object | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Ident | ||
+ | |- | ||
+ | | colspan="2" | The identifier to send in the System.Notify message | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Enabled | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the animation mode for the button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Mode | ||
+ | |- | ||
+ | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the enabled position for an object | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Position | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the position the lever rotates around for an object | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Position | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the animation mode for the button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | The target object, 0 for 'set default' | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Mode | ||
+ | |- | ||
+ | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Move | ||
+ | |- | ||
+ | | colspan="2" | Movement to set to - default is 4 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
+ | | width="90%" | Axis | ||
+ | |- | ||
+ | | colspan="2" | Movement axis to set to, default 4 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the position of the object the lever rotates around | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | PositionHandle | ||
+ | |- | ||
+ | | colspan="2" | A handle to the position of the depressed location | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | State | ||
+ | |- | ||
+ | | colspan="2" | Set true to reset to off on sim stop, else false to retain state | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching''' | ||
+ | |- | ||
+ | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" | Enabled | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister''' | ||
+ | |- | ||
+ | | colspan="2" | Removes the object to the list if present | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor''' | ||
+ | |- | ||
+ | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Target | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Move | ||
+ | |- | ||
+ | | colspan="2" | Movement to set to, default 4 | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
+ | | width="90%" | Host component | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
+ | | width="90%" | Lever pivot | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:25, 20 January 2023
Author | Matrix Ltd |
Version | 1.1 |
Category | Helpers |
Contents
Button helper component
A button overlay that allows any object to behave like a button
Component Source Code
Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
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GetStateFor |
Returns true if the button is depressed, else false | |
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Target |
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Return |
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Clear |
Clears all objects from the lists This leaves no links for the button helper | |
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Return |
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SetDisabledPos |
Sets the position of the released button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetEnabledPos |
Sets the position of the depressed button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetAxis |
Sets the movement axis as an Axis_... constant | |
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Axis |
Movement axis to set to, default 4 | |
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Return |
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SetDisabledPosFor |
Sets the disabled position for an object | |
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Target |
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Position |
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Return |
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GetTarget |
Gets the target handle the property links to | |
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Return |
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GetState |
Returns true if the button is depressed, else false | |
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Return |
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Register |
Adds the object to the list if not already there | |
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Target |
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Return |
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SetLatchingFor |
Sets whether the button is depressed when the mouse is released | |
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Target |
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Enabled |
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Return |
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SetMode |
Sets the animation mode for the button | |
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Mode |
0=User, 1=Up/Down, 2 = Lever | |
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Return |
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SetEnabledPosFor |
Sets the enabled position for an object | |
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Target |
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Position |
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Return |
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SetPivotPosFor |
Sets the position the lever rotates around for an object | |
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Target |
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Position |
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Return |
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SetModeFor |
Sets the animation mode for the button | |
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Target |
The target object, 0 for 'set default' | |
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Mode |
0=User, 1=Up/Down, 2 = Lever | |
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Return |
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SetMovement |
Sets the movement in units or PI/16 steps for the button | |
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Move |
Movement to set to - default is 4 | |
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Return |
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SetAxisFor |
Sets the movement axis as an Axis_... constant | |
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Target |
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Axis |
Movement axis to set to, default 4 | |
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Return |
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SetPivotPos |
Sets the position of the object the lever rotates around | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetLatching |
Sets whether the button is depressed when the mouse is released | |
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Enabled |
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Return |
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Unregister |
Removes the object to the list if present | |
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Target |
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Return |
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SetMovementFor |
Sets the movement in units or PI/16 steps for the button | |
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Target |
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Move |
Movement to set to, default 4 | |
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Return |
Property reference
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Properties |
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Host component |
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Lever pivot |
==Macro reference==
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GetStateFor |
Returns true if the button is depressed, else false | |
![]() |
Target |
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Return |
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Clear |
Clears all objects from the lists This leaves no links for the button helper | |
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Return |
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SetDisabledPos |
Sets the position of the released button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetEnabledPos |
Sets the position of the depressed button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetAxis |
Sets the movement axis as an Axis_... constant | |
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Axis |
Movement axis to set to, default 4 | |
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Return |
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SetDisabledPosFor |
Sets the disabled position for an object | |
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Target |
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Position |
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Return |
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GetTarget |
Gets the target handle the property links to | |
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Return |
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GetState |
Returns true if the button is depressed, else false | |
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Return |
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Register |
Adds the object to the list if not already there | |
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Target |
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Return |
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SetLatchingFor |
Sets whether the button is depressed when the mouse is released | |
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Target |
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Enabled |
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Return |
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SetMode |
Sets the animation mode for the button | |
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Mode |
0=User, 1=Up/Down, 2 = Lever | |
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Return |
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SetEnabledPosFor |
Sets the enabled position for an object | |
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Target |
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Position |
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Return |
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SetPivotPosFor |
Sets the position the lever rotates around for an object | |
![]() |
Target |
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Position |
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Return |
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SetModeFor |
Sets the animation mode for the button | |
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Target |
The target object, 0 for 'set default' | |
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Mode |
0=User, 1=Up/Down, 2 = Lever | |
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Return |
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SetMovement |
Sets the movement in units or PI/16 steps for the button | |
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Move |
Movement to set to - default is 4 | |
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Return |
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SetAxisFor |
Sets the movement axis as an Axis_... constant | |
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Target |
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Axis |
Movement axis to set to, default 4 | |
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Return |
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SetPivotPos |
Sets the position of the object the lever rotates around | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetLatching |
Sets whether the button is depressed when the mouse is released | |
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Enabled |
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Return |
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Unregister |
Removes the object to the list if present | |
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Target |
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Return |
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SetMovementFor |
Sets the movement in units or PI/16 steps for the button | |
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Target |
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Move |
Movement to set to, default 4 | |
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Return |
Property reference
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Properties |
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Host component |
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Lever pivot |
==Macro reference==
![]() |
GetStateFor |
Returns true if the button is depressed, else false | |
![]() |
Target |
![]() |
Return |
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Clear |
Clears all objects from the lists This leaves no links for the button helper | |
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Return |
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SetDisabledPos |
Sets the position of the released button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetEnabledPos |
Sets the position of the depressed button | |
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PositionHandle |
A handle to the position of the depressed location | |
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Return |
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SetAxis |
Sets the movement axis as an Axis_... constant | |
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Axis |
Movement axis to set to, default 4 | |
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Return |
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SetDisabledPosFor |
Sets the disabled position for an object | |
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Target |
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Position |
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Return |
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GetTarget |
Gets the target handle the property links to | |
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Return |
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GetState |
Returns true if the button is depressed, else false | |
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Return |
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Register |
Adds the object to the list if not already there | |
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Target |
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Return |
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SetLatchingFor |
Sets whether the button is depressed when the mouse is released | |
![]() |
Target |
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Enabled |
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Return |
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SetMode |
Sets the animation mode for the button | |
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Mode |
0=User, 1=Up/Down, 2 = Lever | |
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Return |
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SetEnabledPosFor |
Sets the enabled position for an object | |
![]() |
Target |
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Position |
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Return |
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SetPivotPosFor |
Sets the position the lever rotates around for an object | |
![]() |
Target |
![]() |
Position |
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Return |
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SetModeFor |
Sets the animation mode for the button | |
![]() |
Target |
The target object, 0 for 'set default' | |
![]() |
Mode |
0=User, 1=Up/Down, 2 = Lever | |
![]() |
Return |
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SetMovement |
Sets the movement in units or PI/16 steps for the button | |
![]() |
Move |
Movement to set to - default is 4 | |
![]() |
Return |
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SetAxisFor |
Sets the movement axis as an Axis_... constant | |
![]() |
Target |
![]() |
Axis |
Movement axis to set to, default 4 | |
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Return |
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SetPivotPos |
Sets the position of the object the lever rotates around | |
![]() |
PositionHandle |
A handle to the position of the depressed location | |
![]() |
Return |
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SetLatching |
Sets whether the button is depressed when the mouse is released | |
![]() |
Enabled |
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Return |
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Unregister |
Removes the object to the list if present | |
![]() |
Target |
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Return |
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SetMovementFor |
Sets the movement in units or PI/16 steps for the button | |
![]() |
Target |
![]() |
Move |
Movement to set to, default 4 | |
![]() |
Return |
Property reference
![]() |
Properties |
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Host component |
![]() |
Lever pivot |