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Component: Switch (EB007) (E-blocks 1): Difference between revisions

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==Component Source Code==
==Component Source Code==
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_switch_array_push_EB007.fcfx FC_Comp_Source_switch_array_push_EB007.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_switch_array_push_EB007.fcfx FC_Comp_Source_switch_array_push_EB007.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_switch_array_push_EB007.fcfx FC_Comp_Source_switch_array_push_EB007.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
|-
| colspan="2" | Read the state of the switch at the given index. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | The switch to read the status of. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
|-
| colspan="2" | Pause the program until the switch at the given index is turned on. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Index of the switch to wait for. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAll'''
|-
| colspan="2" | Reads all of the switches at once, returning a byte containing one bit per switch. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetHandle'''
|-
| colspan="2" | Retrieves the object handle of the switch component at the given index. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
|-
| colspan="2" | Pause the program until the switch at the given index is turned on. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Index of the switch  to wait for. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Count
|-
| colspan="2" | The number of LEDs in the array from 1 to 8. 
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Input Mode
|-
| colspan="2" | Choose a single port for all LEDs - pins are allocated in sequence from pin 0 - 7 ...or choose 'Custom pins' to assign each switch individually. 
|-
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
| width="90%" | Port
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Debounce
|-
| colspan="2" | Time in milliseconds allowed for the pin to settle following a change of state. 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:26, 20 January 2023

Author Matrix Ltd.
Version 2.0
Category E-blocks 1


Switch component

An array of up to eight momentary push switches, each connected to a single pin of the specified port.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_switch_array_push_EB007.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_switch_array_push_EB007.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

ReadState
Read the state of the switch at the given index. 
- BYTE Index
The switch to read the status of. 
- BOOL Return


WaitUntilHigh
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return


ReadAll
Reads all of the switches at once, returning a byte containing one bit per switch. 
- BYTE Return


GetHandle
Retrieves the object handle of the switch component at the given index. 
- BYTE Index
 
- HANDLE Return


WaitUntilLow
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return



Property reference

Properties
Count
The number of LEDs in the array from 1 to 8. 
Connections
Input Mode
Choose a single port for all LEDs - pins are allocated in sequence from pin 0 - 7 ...or choose 'Custom pins' to assign each switch individually. 
Port
 
Debounce
Time in milliseconds allowed for the pin to settle following a change of state. 

==Macro reference==

ReadState
Read the state of the switch at the given index. 
- BYTE Index
The switch to read the status of. 
- BOOL Return


WaitUntilHigh
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return


ReadAll
Reads all of the switches at once, returning a byte containing one bit per switch. 
- BYTE Return


GetHandle
Retrieves the object handle of the switch component at the given index. 
- BYTE Index
 
- HANDLE Return


WaitUntilLow
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return



Property reference

Properties
Count
The number of LEDs in the array from 1 to 8. 
Connections
Input Mode
Choose a single port for all LEDs - pins are allocated in sequence from pin 0 - 7 ...or choose 'Custom pins' to assign each switch individually. 
Port
 
Debounce
Time in milliseconds allowed for the pin to settle following a change of state. 

==Macro reference==

ReadState
Read the state of the switch at the given index. 
- BYTE Index
The switch to read the status of. 
- BOOL Return


WaitUntilHigh
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return


ReadAll
Reads all of the switches at once, returning a byte containing one bit per switch. 
- BYTE Return


GetHandle
Retrieves the object handle of the switch component at the given index. 
- BYTE Index
 
- HANDLE Return


WaitUntilLow
Pause the program until the switch at the given index is turned on. 
- BYTE Index
Index of the switch to wait for. 
- VOID Return



Property reference

Properties
Count
The number of LEDs in the array from 1 to 8. 
Connections
Input Mode
Choose a single port for all LEDs - pins are allocated in sequence from pin 0 - 7 ...or choose 'Custom pins' to assign each switch individually. 
Port
 
Debounce
Time in milliseconds allowed for the pin to settle following a change of state.