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==Component Source Code==
==Component Source Code==


Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LandingGearComponent_v002.fcfx FC_Comp_Source_LandingGearComponent_v002.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors'''
|-
| colspan="2" | Will allow the front doors to open. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drops the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks'''
|-
| colspan="2" | Will unlock or lock the rear doors  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close =0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch'''
|-
| colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement.  Assigned variable of a Bool is recommended 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks'''
|-
| colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | OpenOrClose
|-
| colspan="2" | Open =1 Close=0 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear'''
|-
| colspan="2" | Retracts and drops the landing gear. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors'''
|-
| colspan="2" | Will allow the rear door to open   
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Drop the door down or close them. 0 = Close 1 = Open 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch'''
|-
| colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:58, 27 January 2023

Author Matrix TSL
Version 1.0
Category Scenarios


Airplane Landing Gear component

A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LandingGearComponent_v002.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LandingGearComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Airplane Landing Gear Scenario

Macro reference

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return



Property reference

Properties

==Macro reference==

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return



Property reference

Properties

==Macro reference==

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return



Property reference

Properties

==Macro reference==

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return



Property reference

Properties