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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| [[File:BuzzerWire.jpg]] | | [[File:BuzzerWire.jpg]] |
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| ==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
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| |-
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| | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OnTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain on
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OffTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain off
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | NumberLoops
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| |-
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| | colspan="2" | Number of times to repeat the sequence. Range 1-255
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| |-
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| | colspan="2" | frequency in hz to output to the Piezo sounder
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| | | ==Macro reference== |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
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| | colspan="2" | Switch the Buzzer on for a fixed amount of time
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Time
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| | colspan="2" | Time in milliseconds to keep the buzzer on
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| | colspan="2" | Frequency to output in Hz
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| ==Property reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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| |-
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| | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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| | width="90%" | Output Pin
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| |-
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| | colspan="2" | Pin used to drive the output to the buzzer
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| |}==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
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| |-
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| | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OnTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain on
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OffTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain off
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | NumberLoops
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| |-
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| | colspan="2" | Number of times to repeat the sequence. Range 1-255
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| |-
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| | colspan="2" | frequency in hz to output to the Piezo sounder
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
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| |-
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| | colspan="2" | Switch the Buzzer on for a fixed amount of time
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Time
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| |-
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| | colspan="2" | Time in milliseconds to keep the buzzer on
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| |-
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| | colspan="2" | Frequency to output in Hz
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| ==Property reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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| | width="90%" | Output Pin
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| |-
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| | colspan="2" | Pin used to drive the output to the buzzer
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| |}==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerBeep'''
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| |-
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| | colspan="2" | Switches the buzzer on and off automatically to allow for a series of beeps
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OnTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain on
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | OffTime
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| |-
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| | colspan="2" | Length of time in ms the buzzer will remain off
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| |-
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| | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
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| | width="90%" | NumberLoops
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| |-
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| | colspan="2" | Number of times to repeat the sequence. Range 1-255
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| |-
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| | colspan="2" | frequency in hz to output to the Piezo sounder
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
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| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BuzzerOnDelay'''
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| |-
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| | colspan="2" | Switch the Buzzer on for a fixed amount of time
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Time
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| |-
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| | colspan="2" | Time in milliseconds to keep the buzzer on
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| |-
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| | width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
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| | width="90%" | Frequency
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| |-
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| | colspan="2" | Frequency to output in Hz
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| |-
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| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
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| |}
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| ==Property reference==
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| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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| |-
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| |-
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| | width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
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| | width="90%" | Output Pin
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| |-
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| | colspan="2" | Pin used to drive the output to the buzzer
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| |}==Macro reference==
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| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| Author
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Matrix TSL
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| Version
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1.0
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| Category
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Audio Output
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Piezo Sounder component
Drives a simple variable frequency piezo sounder in hardware and simulates the sound in simulation. To actually drive a piezo you may have to amplify the signal from the microcontroller using a transistor or MOSFET.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_PiezoSounder.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_PiezoSounder.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Here is a simple example that will create a siren effect using a piezo sounder.
Piezo Siren
Depending on your Piezo Sounder you may need to amplify the signal from the microcontroller using a NPN transistor or N channel FET.
Macro reference
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BuzzerBeep
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| Switches the buzzer on and off automatically to allow for a series of beeps
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- UINT
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OnTime
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| Length of time in ms the buzzer will remain on
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- UINT
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OffTime
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| Length of time in ms the buzzer will remain off
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- BYTE
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NumberLoops
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| Number of times to repeat the sequence. Range 1-255
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- UINT
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Frequency
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| frequency in hz to output to the Piezo sounder
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- VOID
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Return
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BuzzerOnDelay
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| Switch the Buzzer on for a fixed amount of time
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- UINT
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Time
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| Time in milliseconds to keep the buzzer on
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- UINT
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Frequency
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| Frequency to output in Hz
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- VOID
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Return
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Property reference
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Properties
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Output Pin
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| Pin used to drive the output to the buzzer
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