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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| 3=German | | 3=German |
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| ==Macro reference==
| |
|
| |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
| |-
| |
| | colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
|
| |
|
|
| |
|
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| | ==Macro reference== |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
| |
| |-
| |
| | colspan="2" | Sets the switch to be on or off.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| |
| | width="90%" | State
| |
| |-
| |
| | colspan="2" | The new state of the switch (true=on, false=off)
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| | |
| | |
| ==Property reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Switch Settings
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
| | width="90%" | Latching
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Label
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Component Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-2-icon.png]]
| |
| | width="90%" | Label Colour
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Style
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| |
| | width="90%" | Type
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | On Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | Off Label
| |
| |-
| |
| | colspan="2" |
| |
| |}==Macro reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
| |-
| |
| | colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
| |
| |-
| |
| | colspan="2" | Sets the switch to be on or off.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| |
| | width="90%" | State
| |
| |-
| |
| | colspan="2" | The new state of the switch (true=on, false=off)
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| | |
| | |
| ==Property reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Switch Settings
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
| | width="90%" | Latching
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Label
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Component Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-2-icon.png]]
| |
| | width="90%" | Label Colour
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Style
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| |
| | width="90%" | Type
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | On Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | Off Label
| |
| |-
| |
| | colspan="2" |
| |
| |}==Macro reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadState'''
| |
| |-
| |
| | colspan="2" | Reads the button state as 0 for released or 1 for pressed Performs debounce if required
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilHigh'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetState'''
| |
| |-
| |
| | colspan="2" | Sets the switch to be on or off.
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| |
| | width="90%" | State
| |
| |-
| |
| | colspan="2" | The new state of the switch (true=on, false=off)
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitUntilLow'''
| |
| |-
| |
| | colspan="2" | Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| |
| | width="90%" style="border-top: 2px solid #000;" | ''Return''
| |
| |}
| |
| | |
| | |
| | |
| | |
| ==Property reference==
| |
| | |
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;"
| |
| |-
| |
| | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| |
| | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
| |
| |-
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Switch Settings
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| |
| | width="90%" | Latching
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Label
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Component Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-2-icon.png]]
| |
| | width="90%" | Label Colour
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| |
| | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Appearance
| |
| |-
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| |
| | width="90%" | Style
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-12-icon.png]]
| |
| | width="90%" | Type
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | On Label
| |
| |-
| |
| | colspan="2" |
| |
| |-
| |
| | width="10%" align="center" | [[File:Fc9-type-10-icon.png]]
| |
| | width="90%" | Off Label
| |
| |-
| |
| | colspan="2" |
| |
| |}==Macro reference==
| |
|
| |
|
| {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| Author
|
Matrix TSL
|
| Version
|
1.0
|
| Category
|
Misc
|
A simple push switch allowing latched and none latched operation. For componets like keypad.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Switch_Push_Button_2dgi_no_port_dummy.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Simple example showing how to use the translation component when designing multi-language user interfaces.
Translations Demo
Clicking the buttons on the keypad selects the active language.
1=English
2=French
3=German
Macro reference
|
ReadState
|
| Reads the button state as 0 for released or 1 for pressed Performs debounce if required
|
- BYTE
|
Return
|
|
WaitUntilHigh
|
| Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity
|
- VOID
|
Return
|
|
SetState
|
| Sets the switch to be on or off.
|
- BOOL
|
State
|
| The new state of the switch (true=on, false=off)
|
- VOID
|
Return
|
|
WaitUntilLow
|
| Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity
|
- VOID
|
Return
|
Property reference
|
Properties
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Switch Settings
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Latching
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Label
|
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Component Label
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Label Colour
|
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Appearance
|
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Style
|
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Type
|
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On Label
|
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Off Label
|
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|