Jump to content

Component: Tone Generator (Runtime Tools): Difference between revisions

From Flowcode Help
No edit summary
No edit summary
Line 73: Line 73:


''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''




Line 79: Line 81:
==Macro reference==
==Macro reference==


===PlayTone===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-
Line 102: Line 105:




===SetTone===
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
|-

Revision as of 11:52, 3 February 2023

Author Matrix TSL
Version 1.0
Category Runtime Tools


Tone Generator component

A component to generate simple mono tone audio tones for use in alarms or other audible feedback.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_ToneOutput.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_ToneOutput.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples




Macro reference

PlayTone

PlayTone
Blocking call that plays a tone for a specific period of time. 
- BYTE Tone
0=Off, 1=C, 2=C#, 3=D, 4=D#, 5=E, 5=F, 6=F#, 7=G, 8=G#, 9=A, 10=A#, 11=B, 12=C 
- UINT Delay
delay in milliseconds 
- VOID Return


SetTone

SetTone
Sets the output tone without blocking for the tone to end To end the note the macro must be called again with the tone paramete set to 0. 
- BYTE Tone
0=Off, 1=C, 2=C#, 3=D, 4=D#, 5=E, 5=F, 6=F#, 7=G, 8=G#, 9=A, 10=A#, 11=B, 12=C 
- VOID Return



Property reference

Properties