Jump to content

Component: Joystick (Controls): Difference between revisions

From Flowcode Help
No edit summary
No edit summary
Line 40: Line 40:


''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''




Line 85: Line 87:
| width="90%" style="border-top: 2px solid #000;" | ''Return''
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
|}





Revision as of 12:20, 3 February 2023

Author Matrix TSL
Version 1.0
Category Controls


Joystick component

A simple joystick component allowing for easy mouse or touchscreen based analogue control.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_temp/Joystick.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_temp/Joystick.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples





Macro reference

ReadAxisAsFloat

ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- FLOAT Return


ReadAxisAsInt

ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- INT Return


Property reference

Properties
Joystick Type
Defines the directions the joystick can travel. 
Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Limits
Y Min
 
Y Max
 
Theme
Box Colour
 
Shaft Colour
 
Knob Colour