Component: Beam Breaker (Light): Difference between revisions
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===ReadState=== | ===ReadState=== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
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===SetTarget=== | ===SetTarget=== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
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===WaitUntilHigh=== | ===WaitUntilHigh=== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
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===WaitUntilLow=== | ===WaitUntilLow=== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
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==Property reference== | ==Property reference== | ||
{| class="wikitable | {| class="mtx-class-macrotable wikitable" | ||
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
Revision as of 14:15, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Light |
Beam Breaker component
Automatically sets and resets a pin depending on whether a panel object breaks the 'light beam'. Can also send simulation notification events.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Beam_breaker.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Beam_breaker.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
| Return | |
SetTarget
WaitUntilHigh
WaitUntilLow