Component: Wii Nunchuk (Movement Orientation): Difference between revisions
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===Initialise=== | ===Initialise=== | ||
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===ReadAccelerometer=== | ===ReadAccelerometer=== | ||
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===ReadJoystick=== | ===ReadJoystick=== | ||
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===ReadSwitch=== | ===ReadSwitch=== | ||
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===Sample=== | ===Sample=== | ||
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===SimReset1G=== | ===SimReset1G=== | ||
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Revision as of 14:15, 13 July 2026
| Author | Matrix TSL |
| Version | 2.0 |
| Category | Movement Orientation |
Wii Nunchuk component
A component to interface the Wii Nunchuck which features a 3-axis 10-bit Accelerometer A 2-axis 8-bit joystick and two digital button inputs. Interfaced using a standard I2C bus at 100KHz. Nunchuk must be powered at 3V3 to avoid damage.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_WiiNunchuck.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_WiiNunchuck.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Initialise
| Initialise | |
| Sets up up the communication bus and initialises the accelerometer module. Returns 1 for success and 0 for fail. | |
| Return | |
ReadAccelerometer
| ReadAccelerometer | |
| Reads a single Accelerometer axis | |
| Axis | |
| 0=X, 1=Y, 2=Z | |
| Return | |
ReadJoystick
| ReadJoystick | |
| Reads a single joystick axis | |
| Axis | |
| 0=X, 1=Y | |
| Return | |
ReadSwitch
| ReadSwitch | |
| Reads one of the nunchuck switches | |
| Switch | |
| 0=Z, 1=C | |
| Return | |
Sample
| Sample | |
| Reads from the nunchuck and updates the local variables. | |
| Return | |
SimReset1G
| SimReset1G | |
| Resets the simulation to 0.0 on X and Y and 1.0 on Z as if the accelerometer was sitting completely horizontal. | |
| Return | |