Difference between revisions of "Component: GLCD Bitmap Drawer FAT (Graphical Library)"
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Place the bitmap files on the root of the SD card for the embedded hardware to work. | Place the bitmap files on the root of the SD card for the embedded hardware to work. | ||
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==Macro reference== | ==Macro reference== | ||
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Display_BMP''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Display_BMP''' | ||
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− | | colspan="2" | Draws the bitmap image | + | | colspan="2" | Draws the bitmap image onto the display at the corrdinates X and Y. Return Values: 0=OK, 1=ColourDepthNotSupported, 237=FileNotFound |
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Display_BMP_Fast''' | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Display_BMP_Fast''' | ||
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− | | colspan="2" | Draws the bitmap image | + | | colspan="2" | Draws the bitmap image onto the display at the corrdinates X and Y. Speeds up drawing by not assigning X/Y coordinate for each pixel. Return Values: 0=OK, 1=ColourDepthNotSupported, 237=FileNotFound |
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| colspan="2" | Y Axis coordinate, specifies the location of the top edge of the bitmap image | | colspan="2" | Y Axis coordinate, specifies the location of the top edge of the bitmap image | ||
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− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
− | | width="90%" | | + | | width="90%" | Mode |
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− | | colspan="2" | 0= | + | | colspan="2" | 0=RowByRow, 1=FullWindow(Y Flipped) |
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− | | width="10%" align="center" | [[File:Fc9- | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
− | | width="90%" | | + | | width="90%" | Orientation |
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− | + | | colspan="2" | 0=Default, 1=Rotated 90 Degrees (only works with Mode 0) | |
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− | | colspan="2" | 0= | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
Revision as of 10:26, 20 October 2023
Author | Matrix TSL |
Version | 2.2 |
Category | Graphical Library |
Contents
GLCD Bitmap Drawer FAT component
A component to simplify the process of drawing bitmap images to a graphical display. Reads Bitmap files directly from a SD card formatted with a FAT file system. Compatible with 24-bit & Monochrome Bitmaps. The gLCD object property specifies which LCD component to draw the bitmap to. Compatible with GLCD, NeoPixel, MIACv3, HT16K33
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Lib_Draw_Bitmap_FAT.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Lib_Draw_Bitmap_FAT.fcfx
Detailed description
No detailed description exists yet for this component
Examples
Here is an example that will scan for bitmap files in the root of the SD card and display them on a graphical display.
The zip file contains the Flowcode project as well as some example bitmap image files taken from Pixabay.
Place the bitmap files in the same folder as the project file for the simulation to work.
Place the bitmap files on the root of the SD card for the embedded hardware to work.
Macro reference
Display_BMP
Display_BMP_Fast
GetHeight
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GetHeight |
Returns the height of the loaded bitmap file in pixels. | |
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Filename |
The filename of the bitmap we want to measure | |
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Return |
GetWidth
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GetWidth |
Returns the width of the loaded bitmap file in pixels. | |
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Filename |
The filename of the bitmap we want to measure | |
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Return |
SetTransparentColour
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SetTransparentColour |
Sets the transparency colour, the colour that is not drawn when transparency is enabled. | |
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R |
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G |
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B |
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Return |
Property reference
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Properties |
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GLCD LinkTo |
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File LinkTo |
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ColourDisplay |
Automatically detects if the graphical LCD object is colour or monochrome |