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Component: Joystick (Controls): Difference between revisions

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===ReadAxisAsFloat===
===ReadAxisAsFloat===
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===ReadAxisAsInt===
===ReadAxisAsInt===
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==Property reference==
==Property reference==


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Revision as of 14:15, 13 July 2026

Author Matrix TSL
Version 1.0
Category Controls


Joystick component

A simple joystick component allowing for easy mouse or touchscreen based analogue control.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Joystick.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Joystick.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

ReadAxisAsFloat

ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- FLOAT Return


ReadAxisAsInt

ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- INT Return


Property reference

Properties
Joystick Type
Defines the directions the joystick can travel. 
Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Limits
Y Min
 
Y Max
 
Theme
Box Colour
 
Shaft Colour
 
Knob Colour