Difference between revisions of "API Panel.Position.Camera.SetLookAt"
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Sets the eye and target point of the camera | Sets the eye and target point of the camera | ||
| + | <div style="width:25%; float:right" class="toc"> | ||
| + | ===Class hierarchy=== | ||
| + | :Panel | ||
| + | ::Position | ||
| + | :::Camera | ||
| + | ::::SetLookAt | ||
| + | </div> | ||
| + | __TOC__ | ||
| − | + | ==Parameters== | |
''[[Variable types|HANDLE]] Eye'' | ''[[Variable types|HANDLE]] Eye'' | ||
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
| Line 13: | Line 21: | ||
:True to animate movement from the current position | :True to animate movement from the current position | ||
| − | + | ==Return value== | |
''This call does not return a value'' | ''This call does not return a value'' | ||
| − | + | ==Detailed description== | |
''No additional information'' | ''No additional information'' | ||
| − | + | ==Examples== | |
| − | + | ===Calling in a calculation=== | |
| − | * Add to a calculation icon: <pre class="brush:[ | + | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetLookAt(eye, target, false)</pre> |
Revision as of 16:13, 11 May 2013
<sidebar>API contents</sidebar> Sets the eye and target point of the camera
Class hierarchy
- Panel
- Position
- Camera
- SetLookAt
- Camera
- Position
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
HANDLE Target
- The position of the target to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
No additional information
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetLookAt(eye, target, false)