Difference between revisions of "Component: LCD (BL0169) (E-blocks 2)"
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Make sure each data pin is connected to the right place in flowcode, which corresponds to the port that the LCD board is connected to on your E-blocks 2 upstream board. There are component macros you can use to print things on the LCD screen, in the form of a formatted number, an integer number, a string or the character which corresponds to an inputted ascii value. | Make sure each data pin is connected to the right place in flowcode, which corresponds to the port that the LCD board is connected to on your E-blocks 2 upstream board. There are component macros you can use to print things on the LCD screen, in the form of a formatted number, an integer number, a string or the character which corresponds to an inputted ascii value. | ||
+ | |||
You must use the ‘Start’ macro in the program before you can take any data on the LCD. | You must use the ‘Start’ macro in the program before you can take any data on the LCD. | ||
Revision as of 14:41, 7 September 2018
Author | Matrix TSL |
Version | 1.0 (Release) |
Category | E-blocks 2 |
Contents
LCD (BL0169) component
LCD component to drive the E-blocks 2 BL0169 LCD board. Provides a 4 x 20 character alphanumeric display.
Make sure each data pin is connected to the right place in flowcode, which corresponds to the port that the LCD board is connected to on your E-blocks 2 upstream board. There are component macros you can use to print things on the LCD screen, in the form of a formatted number, an integer number, a string or the character which corresponds to an inputted ascii value.
You must use the ‘Start’ macro in the program before you can take any data on the LCD.
Examples
No additional examples
Downloadable macro reference
Clear
Clears the entire contents of the display.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro
Parameters
- <- STRING Text
- Enter the text or variable to print to the LCD
- This parameter may be returned back to the caller
Return value
- This call does not return a value
PrintAscii
Takes the ascii value for a character and prints the character
Parameters
- BYTE character
- Holds an ascii value.
Return value
- This call does not return a value
PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767
Parameters
- INT Number
- Enter the number or variable to print to the LCD
Return value
- This call does not return a value
RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory
Parameters
- BYTE Index
- Values 0 to 7
- BYTE d0
- BYTE d1
- BYTE d2
- BYTE d3
- BYTE d4
- BYTE d5
- BYTE d6
- BYTE d7
Return value
- This call does not return a value
ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data.
Parameters
- BYTE Line
- The line to clear, zero being the first (top) line of the display
Return value
- This call does not return a value
Cursor
Moves the cursor on the LCD Display
Parameters
- BYTE x
- Set the cursor position in the X plane, 0 is the left most cell
- BYTE y
- Set the cursor position in the Y plane, 0 is the top most cell
Return value
- This call does not return a value
Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet.
Parameters
- BYTE instruction
- Send a defined command to the LCD Screen. See datasheet for supported commands.
Return value
- This call does not return a value
PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting.
Signed = -2147483648 to 2147483647
Unsigned = 0 to 4294967295
Parameters
- ULONG Number
- Enter the number or variable to print to the LCD
- BOOL Format
- 0=Signed, 1=Unsigned
Return value
- This call does not return a value
ScrollDisplay
Scrolls the display left or right by a number of given positions.
Parameters
- BYTE Position
- Holds the number of positions to shift the display
- BYTE Direction
- 0 = left, 1 = right
Return value
- This call does not return a value
RawSend
Sends data to the LCD display
Parameters
- BYTE data
- The data byte to send to the LCD
- BOOL type
- A boolean to indicate command type: true to write data, false to write a command
Return value
- This call does not return a value
RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.
The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map.
Parameters
- BYTE RemapIdx
- Remap Index, Range: 0 to (Remap Characters - 1)
- BYTE SearchCharacter
- Character to look for a replace
- BYTE ReplacementCharacter
- New character value to use in place of the search character.
Return value
- This call does not return a value
Start
Startup routine required by the hardware device.
Automatically clears the display after initialising.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Simulation macro reference
This component does not contain any simulation macros
Property reference
Data 0 (11 / 7)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_Data_0.
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode
Data 1 (12 / 8)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_Data_1.
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode
Data 2 (13 / 9)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_Data_2.
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode
Data 3 (14 / 10)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_Data_3.
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode
Register Select (4)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_RS.
Register Select Pin - Informs the display if a command or data is about to be sent.
Enable (6)
This property is of type Single digital pin and can be referenced with the variable name LCD1::Pin_E.
Enable pin - Used to synchronise data writes to the display