API Component.GetSolid: Difference between revisions
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetSolid''' | |||
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[[ | | colspan="2" | Gets whether a component is checked in collision detections | ||
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Target | |||
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[[ | | colspan="2" | The component to read the state from | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
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Revision as of 11:41, 16 January 2023
| GetSolid | |
| Gets whether a component is checked in collision detections | |
| Target | |
| The component to read the state from | |
| Return | |
Detailed description
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Component.GetSolid(target)
No additional examples