Difference between revisions of "API Panel.Position.ScaleDown"
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
− | + | |- | |
− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScaleDown''' | |
− | === | + | |- |
− | [[ | + | | colspan="2" | Divides the objects scale by a value |
− | : | + | |- |
− | :: | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |
− | + | | width="90%" | Handle | |
− | + | |- | |
− | == | + | | colspan="2" | The position or component to update |
− | [[ | + | |- |
− | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |
− | + | | width="90%" | X | |
− | [[ | + | |- |
− | + | | colspan="2" | The local X scale to divide by | |
− | + | |- | |
− | [[ | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT |
− | + | | width="90%" | Y | |
− | + | |- | |
− | [[ | + | | colspan="2" | The local Y scale to divide by |
− | + | |- | |
− | + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |
− | + | | width="90%" | Z | |
− | == | + | |- |
− | '' | + | | colspan="2" | The local Z scale to divide by |
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
Revision as of 11:41, 16 January 2023
Detailed description
This divides the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.
If any of X, Y or Z is zero, that parameter is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.ScaleDown(handle, x, y, z)
No additional examples