Difference between revisions of "API Sound.GetRate"
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− | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
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− | + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |
− | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetRate''' | |
− | === | + | |- |
− | [[ | + | | colspan="2" | Gets the current sample rate for the sound |
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− | + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |
− | + | | width="90%" | Sounds | |
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− | [[ | + | | colspan="2" | The handle of the sound object to read |
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− | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u32-icon.png]] - ULONG | |
− | + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | |
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Revision as of 11:41, 16 January 2023
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GetRate |
Gets the current sample rate for the sound | |
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Sounds |
The handle of the sound object to read | |
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Return |
Detailed description
The base sample is specified in creation through Sound.Create. This may be altered through Sound.SetRate or software conversion can be done through Sound.Queue or Sound.QueueEx.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
- Add to a calculation icon:
result = ::Sound.GetRate(sounds)
No additional examples