Difference between revisions of "API Sound.GetPending"
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| * Declare a variable 'result' of type ULONG | * Declare a variable 'result' of type ULONG | ||
| * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre> | ||
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Latest revision as of 11:55, 16 January 2023
|   | GetPending | 
| Gets the number of sample blocks queued or playing for the sound | |
|  - HANDLE | Sounds | 
| The handle of the sound object to read | |
|  - ULONG | Return | 
Detailed description
The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
Examples
Calling in a calculation
- Declare a variable 'result' of type ULONG
- Add to a calculation icon: result = ::Sound.GetPending(sounds) 
