|
|
Line 20: |
Line 20: |
| | | |
| ==Detailed description== | | ==Detailed description== |
| + | |
| + | |
| | | |
| | | |
Line 36: |
Line 38: |
| | | |
| ==Examples== | | ==Examples== |
| + | |
| + | |
| | | |
| | | |
Revision as of 14:39, 16 January 2023
Author
|
Matrix TSL
|
Version
|
1.0
|
Category
|
Audio Output
|
DFPlayer (MP3 / WAV) component
A small module capable of streaming MP3 and WAV audio files from a micro SD card. Controlled via a serial UART connection to the microcontroller.
Component Source Code
Please click here for the component source code: FC_Comp_Source_DFPlayer.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No Examples here yet
Downloadable macro reference
|
PausePlayResetStop
|
Allows the current playing track to be paused, restarted or reset
|
- UINT
|
Mode
|
0=Pause, 1=Play, 2=Reset, 3=Stop
|
- VOID
|
Return
|
|
SendCommand
|
Sends a command to the DFPlayer module
|
- BYTE
|
Command
|
Command code byte
|
- BOOL
|
Feedback
|
Collect feedback byte: Range 0-1
|
- UINT
|
Parameter
|
16-bit Parameter
|
- VOID
|
Return
|
|
IsReplyAvailable
|
Checks to see if new data has been received from the module. Returns true when new data is available. Collect the data using the GetReplyByte macro.
|
- BOOL
|
Return
|
|
SetVolume
|
Sets the volume level for the module
|
- BYTE
|
Volume
|
Range: 0 (min) - 30 (max)
|
- VOID
|
Return
|
|
SetEQ
|
Sets the equaliser mode for the module
|
- BYTE
|
EQMode
|
Range: 0-5 0=Normal, 1=Pop, 2=Rock, 3=Jazz, 4=Classic, 5=Bass
|
- VOID
|
Return
|
|
GetError
|
Checks for any errors and returns the error code. 1=ModuleBusy, 2=SleepMode, 3=SerialError, 4=ChecksumError, 5=TrackOutOfScope, 6=TrackNotFound, 7=InsertionError, 8=SDFail, 10=Sleep
|
- BYTE
|
Return
|
|
WhilePlaying
|
Blocking function that waits for module to stop being busy. Returns true if the module is still busy and the timeout period has passed.
|
- UINT
|
Timeout
|
Number of milliseconds to wait, 0=WaitForever
|
- BOOL
|
Return
|
|
IsPlaying
|
Checks to see if the last played track is still playing
|
- BOOL
|
Return
|
|
GetReplyByte
|
Reads a single byte from the last reply. Each reply contains 4 bytes starting with the command code.
|
- BYTE
|
Index
|
Range: 0-3 / 0=Command, 1=Feedback, 2=Data MSB, 3=Data LSB
|
- BYTE
|
Return
|
|
SkipTrack
|
Jump to the next or previous track
|
- BOOL
|
Direction
|
0=Next, 1=Previous
|
- VOID
|
Return
|
|
PlayTrack
|
Plays track from the selected folder. MP3 & Advert folder track numbers should be 4 characters long e.g. 0001 any name.mp3, Other folder track numbers should be 3 characters long e.g. 001 Any name.mp3, Root the Track played in placement order.
|
- BYTE
|
Directory
|
0=Root, 1=Folder "01" - 99=Folder "99", 100=MP3, 101=Advert
|
- UINT
|
Track
|
Track number 1="001*.MP3" / "0001*.MP3", 100="100*.MP3" / "0100*.MP3"
|
- VOID
|
Return
|
|
Initialise
|
Sets up the UART and does some housekeeping. Must be called before calling any of the other component macros.
|
- VOID
|
Return
|
Property reference
|
Properties
|
|
Connections
|
|
Channel
|
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller.
|
|
Baud Options
|
Baud rate option selector
|
|
Baud Rate
|
|
|
TX
|
Pin to be used for Transmit data
|
|
RX
|
Pin to be used for Receive data
|
|
Use Busy Pin
|
Controls if we are monitoring the busy pin or not. Used by the IfBusy component macro.
|
|
Simulation
|
|
Scope Traces
|
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD.
|
|
Console Data
|
Selects if the console data is automatically generated or not
|
|
Console Format
|
Controls if the data is shown as a log with time and date stamps or just as raw data
|
|
Console Columns
|
Number of characters that can be displayed on a single line of the console.
|
|
Data Source
|
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port API - Routes the communication data via a data API component on the Panel.
|
|
API
|
Selects which API component to route the communication data via. Add API components to the panel before they will be available in this list. API components are available from the Comms component category.
|