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| ==Component Source Code== | | ==Component Source Code== |
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− | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_glcd_SSD1327_SPI.fcfx FC_Comp_Source_glcd_SSD1327_SPI.fcfx] | + | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_GLCD_SSD1327_SPI.fcfx FC_Comp_Source_GLCD_SSD1327_SPI.fcfx] |
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| ==Detailed description== | | ==Detailed description== |
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| ==Examples== | | ==Examples== |
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| | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] |
− | | width="90%" | Display Method | + | | width="90%" | Physical Orientation |
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− | | colspan="2" | Chooses which method to use when drawing to the gLCD component The bitmap is the more common mode but may run slowly on some machines. The point cloud should run faster but may use more memory. | + | | colspan="2" | Rotates the simulated canvas to match the orientation of real world hardware. |
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| | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] |
Revision as of 14:40, 16 January 2023
Author
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Matrix Ltd
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Version
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1.9
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Category
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Graphical Monochrome
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GLCD (SSD1327) SPI component
Graphical display component based on the SPI version of the SSD1327 monochrome graphical controller IC. Functions without the use of a read pin by hosting the 2K of graphical memory using the microcontroller's RAM memory.
Component Source Code
Please click here for the component source code: FC_Comp_Source_GLCD_SSD1327_SPI.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Downloadable macro reference
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ReadFontWidth
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Reads the number of pixel columns used in the selected font
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- BYTE
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Font
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Font selection range: 0 to (NumFonts - 1)
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- BYTE
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Character
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ASCII character to get the pixel width e.g. 'A' or 65
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- BYTE
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Return
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SetFontScaler
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Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y.
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- BYTE
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ScaleX
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Sets the horizontal scale of the font, default 1
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- BYTE
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ScaleY
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Sets the vertical scale of the font, default 1
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- VOID
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Return
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SendCommand
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- BYTE
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Command
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- VOID
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Return
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PrintNumber
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This macro prints a decimal number to the Graphical LCD.
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- INT
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Number
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Byte or Integer number to send to the display.
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- UINT
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X
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X pixel coordinate to set the output string position.
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- UINT
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Y
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Y pixel coordinate to set the output string position.
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- BYTE
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Font
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Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
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- BYTE
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Transparent
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Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
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- VOID
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Return
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DrawLine
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Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
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- UINT
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X1
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- UINT
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Y1
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- UINT
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X2
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- UINT
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Y2
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- VOID
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Return
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DrawEllipse
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Draws an ellipse object on the display with the center of the ellipse at the location X,Y
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- UINT
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X
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X Coordinate for the center of the circle
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- UINT
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Y
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Y coordinate for the center of the circle
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- UINT
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XRadius
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Radius of the circle on the X axis specified in pixels
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- UINT
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YRadius
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Radius of the circle on the Y axis specified in pixels
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- BYTE
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Transparent
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0=Fill inside circle using background colour / 1=Draw outer circle only
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- BYTE
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Solid
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0=Use Transparent Setting / 1=Fill with foreground colour
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- VOID
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Return
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Plot
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Sets a pixel with the current foreground colour at pixel location X, Y.
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- UINT
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X1
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- UINT
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Y1
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- VOID
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Return
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ControlDisplay
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Allows the display to be switched on and off
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- BYTE
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Control
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0=Off, 1=On
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- VOID
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Return
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SetDisplayOrientation
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Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
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- BYTE
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Orientation
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0=Default, 1=90°CW, 2=180°CW, 3=270°CW
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- VOID
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Return
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BPlot
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Sets a pixel with the current background colour at pixel location X, Y.
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- UINT
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X1
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- UINT
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Y1
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- VOID
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Return
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Window
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- UINT
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X1
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- UINT
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Y1
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- UINT
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X2
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- UINT
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Y2
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- VOID
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Return
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ReadFontStat
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Gets a stat from the selected embedded ASCII font data.
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- BYTE
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Font
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Font selection range: 0 to (NumFonts - 1)
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- BYTE
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Index
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0=SpaceWidth, 1=PixelHeight
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- BYTE
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Return
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Print
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This macro prints a string of characters to the Graphical LCD.
|
- STRING
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Str
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String of characters to send to the display.
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- UINT
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X1
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X pixel coordinate to set the output string position.
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- UINT
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Y1
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Y pixel coordinate to set the output string position.
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- BYTE
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Font
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Selects which Font to use Range: 0 to Font Count
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- BYTE
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Transparent
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Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
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- VOID
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Return
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Refresh
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Refreshes the entire display by sending the contents of the local RAM to the display at high speed
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- VOID
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Return
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SetShadeIntensity
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Allows the shade intensity to be set allowing for up to 15 different greyscale levels. Range: 1-15 Default: 15
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- BYTE
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Shade
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Range: 1-15 Default: 15
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- VOID
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Return
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ClearDisplay
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This macro clears the display of any previous output by overwriting the entire display with the background colour.
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- VOID
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Return
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SetBackgroundColour
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Specifies the colour of the background by creating a mixture of red, green and blue.
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- BYTE
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PixelColour
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0=White, 1=Black
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- VOID
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Return
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DrawCircle
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Draws a circle object on the display with the center of the circle at the location X,Y
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- UINT
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X
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X Coordinate for the center of the circle
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- UINT
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Y
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Y coordinate for the center of the circle
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- UINT
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Radius
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Radius of the circle specified in pixels
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- BYTE
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Transparent
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0=Fill inside circle using background colour / 1=Draw outer circle only
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- BYTE
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Solid
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0=Use Transparent Setting / 1=Fill with foreground colour
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- VOID
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Return
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SetForegroundColour
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Specifies the colour of the foreground by creating a mixture of red, green and blue.
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- BYTE
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PixelColour
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0=White, 1=Black
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- VOID
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Return
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DrawRectangle
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Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2
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- UINT
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X1
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- UINT
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Y1
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- UINT
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X2
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- UINT
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Y2
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- BYTE
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Transparent
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Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
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- BYTE
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Solid
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Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
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- VOID
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Return
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Initialise
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The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
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- VOID
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Return
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InvertDisplay
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- VOID
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Return
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Property reference
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Properties
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Dimensions
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Pixel Width
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Width of gLCD canvas measured in pixels.
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Pixel Height
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Heigt of gLCD canvas measured in pixels.
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Flip
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Determines if the display is flipped or not
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Auto Draw
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Yes: Default - Lines, Text, Clear will all be done automatically No: Data will be sent only to the internal RAM, the display will be updated using the Refresh command
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Colour
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Monochrome
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Specifies if the display is capable of colour or monochrome only.
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Foreground Color
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Specifies the initial foreground color.
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Background Color
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Specifies the initial background color.
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Bit Depth
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Colour Bit Depth
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Total color bit depth for the display.
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Red Bit Depth
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Specifies the red bit depth for the display.
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Green Bit Depth
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Specifies the green bit depth for the display.
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Blue Bit Depth
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Specifies the blue bit depth for the display.
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Connections
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Channel
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SPI Channel selector
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Prescale
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Prescale option selector
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MOSI
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SPI Data Out Pin SDO - Also Known as Master Out Slave In (MOSI) when used in Master mode.
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MISO
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SPI Data In Pin SDI - Also Known as Master In Slave Out (MISO) when used in Master mode.
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CLK
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SPI Clock Pin CLK - The Clock signal is driven by the SPI master.
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CS / SS
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Chip Select / Slave Select Pin Master Mode: General purpose output pin used to select the remote SPI device. Slave Mode: Hardware chip select pin input used to select the SPI device.
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DC Pin
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Fonts
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Font Count
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Specifies the number of fonts available to use on the display.
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Font 0
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Font
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Font picker to decide which font to use on your display.
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Character Spacing
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Sets the number of blank pixels between each character when printing text. Default 1.
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Space Width
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Sets the number of horizontal pixels used to represent a space character.
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Simulation Mode
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Physical Orientation
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Rotates the simulated canvas to match the orientation of real world hardware.
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Simulate Comms
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Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component.
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Communications
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Console Data
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Selects if the console data is automatically generated or not
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Scope Traces
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Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window.
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API
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Specifies the injector component on the panel to interact with to provide comms simulation.
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