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Component: GLCD (ST7567) SPI NOBUFF (Graphical Monochrome): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_glcd_ST7567_SPI_NoBuffer.fcfx FC_Comp_Source_glcd_ST7567_SPI_NoBuffer.fcfx]
Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_GLCD_ST7567_SPI_NoBuffer.fcfx FC_Comp_Source_GLCD_ST7567_SPI_NoBuffer.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Display Method
| width="90%" | Physical Orientation
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| colspan="2" | Chooses which method to use when drawing to the gLCD component The bitmap is the more common mode but may run slowly on some machines. The point cloud should run faster but may use more memory.  
| colspan="2" | Rotates the simulated canvas to match the orientation of real world hardware. 
|-
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| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]

Revision as of 14:40, 16 January 2023

Author Matrix Ltd
Version 1.5
Category Graphical Monochrome


GLCD (ST7567) SPI NOBUFF component

Graphical display component designed to work with the ST7567 type monochrome displays. Transfers data using a 4-wire SPI interface, cannot read back so pixel based routines won't work Not for public release.

Component Source Code

Please click here for the component source code: FC_Comp_Source_GLCD_ST7567_SPI_NoBuffer.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Downloadable macro reference

ReadFontWidth
Reads the number of pixel columns used in the selected font 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character to get the pixel width e.g. 'A' or 65 
- BYTE Return


SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
- BYTE ScaleX
Sets the horizontal scale of the font, default 1 
- BYTE ScaleY
Sets the vertical scale of the font, default 1 
- VOID Return


PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Write_Data
 
- BYTE data
 
- VOID Return


DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


Goto_XY
 
- BYTE X
 
- BYTE Y
 
- VOID Return


Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Index
0=SpaceWidth, 1=PixelHeight 
- BYTE Return


Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Selects which Font to use Range: 0 to Font Count 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


SetBackgroundColour
Specifies the colour of the foreground 
- BYTE PixelColour
0=White, 1=Black 
- VOID Return


DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


Write_Command
 
- BYTE Command
 
- VOID Return


SetForegroundColour
Specifies the colour of the foreground.  
- BYTE PixelColour
0=White, 1=Black 
- VOID Return


DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
 
- BYTE Solid
 
- VOID Return


Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return



Property reference

Properties
Dimensions
Pixel Width
Width of gLCD canvas measured in pixels. 
Pixel Height
Heigt of gLCD canvas measured in pixels. 
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only. 
Foreground Color
Specifies the initial foreground color. 
Background Color
Specifies the initial background color. 
Bit Depth
Color Bit Depth
Number of bits of colour depth available on the display 
Red Bit Depth
Number of bits of Red colour depth on the display 
Green Bit Depth
Number of bits of Green colour depth on the display 
Blue Bit Depth
Number of bits of Blue colour depth on the display 
Connections
Data Pin
 
Clock Pin
 
A0
Address pin to tell the display if we are sending commands or data 
CS
Chip select pin 
Reset
 
Fonts
Font Count
Specifies the number of fonts available to use on the display. 
Font 0
Font
Font picker to decide which font to use on your display. 
Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
Space Width
Sets the number of horizontal pixels used to represent a space character. 
LCDVersion
 
Simulation Mode
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display