Difference between revisions of "Component: Joystick (Sparkfun Quiic) (Analog Input)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/ | + | Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
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==Examples== | ==Examples== | ||
+ | |||
+ | |||
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|- | |- | ||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimMoveThumbStick''' | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | X | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
+ | | width="90%" | Y | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
+ | | width="90%" | Component | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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|- | |- | ||
| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | | colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Limits | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | X Min | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | ||
+ | | width="90%" | X Max | ||
+ | |- | ||
+ | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-21-icon.png]] | ||
| width="90%" | Device Address | | width="90%" | Device Address | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Box Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Shaft Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | ||
+ | | width="90%" | Knob Colour | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Style | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-12-icon.png]] | ||
+ | | width="90%" | Style | ||
+ | |- | ||
+ | | colspan="2" | Outline line style | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
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|- | |- | ||
| colspan="2" | Baud rate option selector | | colspan="2" | Baud rate option selector | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
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|- | |- | ||
| colspan="2" | Pin used for SDA (data signal) | | colspan="2" | Pin used for SDA (data signal) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | SDA Remap Pin | ||
+ | |- | ||
+ | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-5-icon.png]] | ||
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|- | |- | ||
| colspan="2" | Pin used for SCL (clock signal) | | colspan="2" | Pin used for SCL (clock signal) | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | SCL Remap Pin | ||
+ | |- | ||
+ | | colspan="2" | | ||
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
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| width="90%" | Simulate Comms | | width="90%" | Simulate Comms | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
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| width="90%" | API | | width="90%" | API | ||
|- | |- | ||
− | | colspan="2" | Specifies the | + | | colspan="2" | Specifies the API component on the panel to interact with to provide comms simulation. |
|} | |} |
Revision as of 14:42, 16 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Analog Input |
Contents
Joystick (Sparkfun Quiic) component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Component Source Code
Please click here for the component source code: FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Downloadable macro reference
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CheckButton |
Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
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Return |
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ReadAxis |
Reads a single axis of the joystick and returns as a signed integer value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Type |
0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
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Return |
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SimMoveThumbStick |
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X |
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Y |
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Component |
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Return |
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ReadButton |
Checks to see if the button is currently pressed | |
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Return |
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Initialise |
Initialises the I2C bus ready for communications with the module. | |
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Return |