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Component: Switch Rotary Two State (Switch): Difference between revisions

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==Detailed description==
==Detailed description==


''No detailed description exists yet for this component''
''No detailed description exists yet for this component''


==Examples==
==Examples==


''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''

Revision as of 14:43, 16 January 2023

Author Matrix TSL
Version 1.0
Category Switch


Switch Rotary Two State component

Component Source Code

Please click here for the component source code: FC_Comp_Source_Switch_Rotary.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Downloadable macro reference

ReadState
Reads the button state as 0 for released or 1 for pressed Performs debounce if required 
- BYTE Return


WaitUntilHigh
Waits until the switch is in state 'high' The interpretation of 'high' depends on the polarity 
- VOID Return


SetState
Sets the switch to be on or off. 
- BOOL bState
The new state of the switch (true=on, false=off) 
- VOID Return


WaitUntilLow
Waits until the switch is in state 'low' The interpretation of 'high' depends on the polarity 
- VOID Return



Property reference

Properties
Connection
 
Show Connection Label
 
Show Pin Value
 
Component Label
 
Polarity
 
Debounce
 
Latching
 
Appearance
Style
 
Style
 
Type