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Component: GSM (BL0131) (E-blocks 2): Difference between revisions

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==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''


==Downloadable macro reference==
==Macro reference==


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Revision as of 14:10, 20 January 2023

Author Matrix Ltd.
Version 1.0
Category E-blocks 2


GSM (BL0131) component

Component Source Code

Please click here for the component source code: FC_Comp_Source_EBlocks2_GSM_BL0131_2d.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Macro reference

DialNumber
Performs a standard voice call by dialling the number specified. Returns 0 for call in progress and 255 for no response. 
- STRING Number
 
- BYTE Return


GetTextString
Collects the text message data from an incoming text message. 
- BYTE NumBytes
 
- STRING Return


SendString
Sends a string to the GSM module.  
- STRING Text
 
- VOID Return


SendScript
Send an AT command script. Returns 0 for fail, 1 for success and 255 for unrecognised script idx. 
- BYTE idx
 
- BYTE Return


AnswerIncomingCall
Answers the phone for an incoming type call. Returns 0 for success and 255 for failure. 
- BYTE Return


SendCommand
Sends a command string to the GSM module. 0 = Command sent ok, 255 = No Reply 
- STRING Command
 
- BYTE SendCR
 
- BYTE Return


GetTextNumber
Collects the sender's phone number from an incoming text message. 
- BYTE NumBytes
 
- STRING Return


HangUpCall
Ends a voice based call. Returns 0 for success and 255 for failure. 
- BYTE Return


ReadString
Copies the data from the data string array to a local string variable 
- BYTE NumBytes
 
- STRING Return


SendTextMessage
Sends the text message data specified to the number specified using the SMS protocol. Returns 0 for success and 255 for failure. 
- STRING Number
 
- STRING Message
 
- BYTE Return


StringReceive
Attempts to receive a string from the GSM modem. 
- BYTE Return


DeleteAllMessages
Removes all pending text messages from the GSM module. Returns 0 for success and 255 for fail. 
- BYTE Return


CheckNetworkStatus
Returns the state of the GSM network. 0 = Not connected, 1 = connected, 255 = no reply from GSM. 
- BYTE Return


CheckForIncoming
Checks to see if any incoming phone call or SMS message. 0 = Nothing, 1 = Text Received, 2 = Phone Ringing 
- BYTE Return


Initialise
Sets up the GSM module. Returns 0 for OK, 255 for no reply and 254 for command fail. 
- BYTE Return



Property reference

Properties
Expect Echo
Sets if we expect an echo of any data we send out to the GSM modem. Most AT type modems (e.g. GSM modules) will automatically echo back incoming data. 
String Array Size
Amount of RAM memory to dedicate to receiving responces from the GSM 
Message Array Size
Amount of RAM memory to dedicate to storing the last SMS message received by the GSM. 
Script Count
Maximum number of scripts to store in the device's ROM 
Script1
ASCII based AT command data stored in ROM and used when sending script 1 
Connections
Port
With PIC target devices, only port avaible are B & C. If port A, D or E is slected then the port will default ot B or C. 
RX
Pin to be used for Receive data 
RX Remap Pin
Allows the hardware receive pin to be configured from a list of available pins based on your target device, 
TX
Pin to be used for Transmit data 
TX Remap Pin
Allows the hardware transmit pin to be configured from a list of available pins based on your target device, 
Baud Options
Baud rate option selector 
Baud Rate
 
Reset
Pin to be used for Receive data 
Ring
Pin to be used for Receive data 
Simulation
Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Console Data
Selects if the console data is automatically generated or not 
Console Columns
Number of characters that can be displayed on a single line of the console. 
Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port API - Routes the communication data via a data API component on the Panel.