Difference between revisions of "Component: Joystick (Sparkfun Quiic) 2D (Analog Input)"
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==Detailed description== | ==Detailed description== | ||
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''No detailed description exists yet for this component'' | ''No detailed description exists yet for this component'' | ||
==Examples== | ==Examples== | ||
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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| colspan="2" | Checks to see if the button is currently pressed | | colspan="2" | Checks to see if the button is currently pressed | ||
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Revision as of 14:13, 20 January 2023
Author | Matrix TSL |
Version | 1.0 |
Category | Analog Input |
Contents
Joystick (Sparkfun Quiic) 2D component
An XY sprung joystick with click switch allowing for easy user input control. Connected using I2C bus.
Component Source Code
Please click here for the component source code: FC_Comp_Source_Sparkfun_Quiic_Joystick_2dgi.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
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CheckButton |
Checks to see if the button has been pressed since the last read of CheckButton or ReadButton. | |
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Return |
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ReadAxis |
Reads a single axis of the joystick and returns as a signed integer value. | |
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Axis |
Range 0-1 Where 0=X, 1=Y | |
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Type |
0 = Signed (-512 to 511), 1 = Unsigned (0 to 1023) | |
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Return |
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SimMoveThumbStick |
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X |
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Y |
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Component |
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Return |
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ReadButton |
Checks to see if the button is currently pressed | |
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Return |
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Initialise |
Initialises the I2C bus ready for communications with the module. | |
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Return |