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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_CNCComponent_v002.fcfx FC_Comp_Source_CNCComponent_v002.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ZAxisMovement'''
|-
| colspan="2" | Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Drill_Speed'''
|-
| colspan="2" | Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | DrillSpeed
|-
| colspan="2" | Speed of the Drill. 0=Stopped 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToXYZ'''
|-
| colspan="2" | Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | X
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Y
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Z
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''YAxisMovement'''
|-
| colspan="2" | Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''HomeMachine'''
|-
| colspan="2" | Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''XAxisMovement'''
|-
| colspan="2" | Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ResetCoordinates'''
|-
| colspan="2" | Resets the coordinates to the home position 0,0,0. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
|-
| colspan="2" | Enables the three motors within the component allowing for movement  when any of the Axis macros are called. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:13, 20 January 2023

Author Matrix
Version 1.0
Category Scenarios


CNC Machine component

A CNC Machine that allows for simulation movement in the X, Y, Z directions and also providing access to the Drill.

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_CNCComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Macro reference

ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
- BYTE Return


Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
- FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
- VOID Return


MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
- FLOAT X
 
- FLOAT Y
 
- FLOAT Z
 
- VOID Return


YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
- BYTE Return


HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
- VOID Return


XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
- BYTE Return


ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
- VOID Return


Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
- VOID Return



Property reference

Properties

==Macro reference==

ZAxisMovement
Moves the components Z axis by 0.01mm. Direction determines direction 1= Down 0 = Up If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component down. 0 will move it up. 
- BYTE Return


Drill_Speed
Will cause the drill to rotate according to the speed. If no speed is set it will stay static. 
- FLOAT DrillSpeed
Speed of the Drill. 0=Stopped 
- VOID Return


MoveToXYZ
Moves the tool on the machine to the absolute X Y Z position specified at the speed specified by performing 3D linear interolation. 
- FLOAT X
 
- FLOAT Y
 
- FLOAT Z
 
- VOID Return


YAxisMovement
Moves the components Y axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0. 
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component right. 0 will move it left. 
- BYTE Return


HomeMachine
Moves the machine an axis at a time until the end stop is hit. Finishes by resetting the coordinates to 0,0,0. 
- VOID Return


XAxisMovement
Moves the components X axis by 0.01mm. Direction determines direction 1= Forward, 0 = Backward If collision is detected then movement will stop and the return value will be 1. Otherwise the return value will be 0.  
- BYTE Direction
Assign a value of 1 or 0. 1 will move the component forward. 0 will move it up. 
- BYTE Return


ResetCoordinates
Resets the coordinates to the home position 0,0,0. 
- VOID Return


Initialise
Enables the three motors within the component allowing for movement when any of the Axis macros are called. 
- VOID Return



Property reference

Properties