Difference between revisions of "Component: PIC32 Core Timer (Timing)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_TimerComponentPIC32Core.fcfx FC_Comp_Source_TimerComponentPIC32Core.fcfx] |
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 40: | Line 42: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
Line 62: | Line 66: | ||
==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start_S''' | ||
+ | |- | ||
+ | | colspan="2" | A none blocking function that allows for accurate delays to be specified in seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start_InstructionCount''' | ||
+ | |- | ||
+ | | colspan="2" | A none blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_S''' | ||
+ | |- | ||
+ | | colspan="2" | A blocking function that allows for accurate delays to be specified in seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start_Ms''' | ||
+ | |- | ||
+ | | colspan="2" | A none blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start_Us''' | ||
+ | |- | ||
+ | | colspan="2" | A none blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_Ms''' | ||
+ | |- | ||
+ | | colspan="2" | A blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_InstructionCount''' | ||
+ | |- | ||
+ | | colspan="2" | A blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start_Ns''' | ||
+ | |- | ||
+ | | colspan="2" | A none blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_Us''' | ||
+ | |- | ||
+ | | colspan="2" | A blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Delay_Ns''' | ||
+ | |- | ||
+ | | colspan="2" | A blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
+ | | width="90%" | Delay | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Check_Counter''' | ||
+ | |- | ||
+ | | colspan="2" | Checks to see if the counter time is elapsed. Used in conjunction with the Start_ component macros. Returns 1 if complete or 0 if still counting. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 15:17, 20 January 2023
Author | MatrixTSL |
Version | 1.0 |
Category | Timing |
Contents
PIC32 Core Timer component
Allows for easy and accurate timings using the built in Core timer on the PIC32 devices.
Component Source Code
Please click here to view the component source code (Beta): FC_Comp_Source_TimerComponentPIC32Core.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
Start_S | |
A none blocking function that allows for accurate delays to be specified in seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_InstructionCount | |
A none blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_S | |
A blocking function that allows for accurate delays to be specified in seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Ms | |
A none blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Us | |
A none blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Ms | |
A blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_InstructionCount | |
A blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Ns | |
A none blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Us | |
A blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Ns | |
A blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Check_Counter | |
Checks to see if the counter time is elapsed. Used in conjunction with the Start_ component macros. Returns 1 if complete or 0 if still counting. | |
- BOOL | Return |
Property reference
Properties |
==Macro reference==
Start_S | |
A none blocking function that allows for accurate delays to be specified in seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_InstructionCount | |
A none blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_S | |
A blocking function that allows for accurate delays to be specified in seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Ms | |
A none blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Us | |
A none blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Ms | |
A blocking function that allows for accurate delays to be specified in milliseconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_InstructionCount | |
A blocking function that allows for accurate delays to be specified in FOSC instructions using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Start_Ns | |
A none blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Us | |
A blocking function that allows for accurate delays to be specified in micro seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Delay_Ns | |
A blocking function that allows for accurate delays to be specified in nano seconds using the core timer. | |
- ULONG | Delay |
- VOID | Return |
Check_Counter | |
Checks to see if the counter time is elapsed. Used in conjunction with the Start_ component macros. Returns 1 if complete or 0 if still counting. | |
- BOOL | Return |
Property reference
Properties |