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==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_XmasTree.fcfx FC_Comp_Source_XmasTree.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_XmasTree.fcfx FC_Comp_Source_XmasTree.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




Line 41: Line 45:


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PlayNote'''
|-
| colspan="2" | Plays a specific note for the length of time specified. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Note
|-
| colspan="2" | 0-59 - 0=C, 1=C#, 2=D, 3=Eb, 4=E, 5=F, 6=F#, 7=G, 8=G#, 9=A, 10=Bb, 11=B, 12=C... 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Length
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''WaitAudio'''
|-
| colspan="2" | Checks to see if the audio circuit is current outputting a tone. If it is then the macro will wait until the audio is free again. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Delay
|-
| colspan="2" | Optional ms delay after the audio has stopped playing 0=No Delay 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetColours'''
|-
| colspan="2" | Generates a colour value based on the input colour parameters and asigns it to all of the LEDs. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Red
|-
| colspan="2" | Red 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Green
|-
| colspan="2" | Green 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Blue
|-
| colspan="2" | Blue 0=None, 255=Max 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RandomLED'''
|-
| colspan="2" | Randomises the colour to a specific LED 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
|-
| colspan="2" | LED 0 to NumLEDs - 1 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''MoveToColour'''
|-
| colspan="2" | Generates a colour value based on the input colour parameters and transitions one of the LEDs to the new colour.  Remains in the function until the new colour has been reached. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
|-
| colspan="2" | LED 0 to NumLEDs - 1 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Red
|-
| colspan="2" | Red 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Green
|-
| colspan="2" | Green 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Blue
|-
| colspan="2" | Blue 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | TransistionDelay
|-
| colspan="2" | Delay in milliseconds between each transition 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLED'''
|-
| colspan="2" | Directly sets the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
|-
| colspan="2" | LED 0 to NumLEDs - 1 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Colour
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''JingleBells'''
|-
| colspan="2" | Plays the Jingle Bells tune using the audio driver. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDs'''
|-
| colspan="2" | Sets the colour of all the LEDs. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Colour
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckSwitch'''
|-
| colspan="2" | Checks to see if the switch is pressed. Returns 1 to indicate a press and 0 to indicate not pressed. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetColour'''
|-
| colspan="2" | Generates a colour value based on the input colour parameters and asigns it to one of the LEDs. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
|-
| colspan="2" | LED 0 to NumLEDs - 1 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Red
|-
| colspan="2" | Red 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Green
|-
| colspan="2" | Green 0=None, 255=Max 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Blue
|-
| colspan="2" | Blue 0=None, 255=Max 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''CheckAudio'''
|-
| colspan="2" | Checks to see if the audio circuit is current outputting a tone. Returns 1 to indicate audio active and 0 to indicate not active. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RandomLEDs'''
|-
| colspan="2" | Randomises the colour of all the LEDs 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLED'''
|-
| colspan="2" | Directly read the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | LED
|-
| colspan="2" | LED 0 to NumLEDs - 1 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
|-
| colspan="2" | Starts up the LED PWM and Audio software driver. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Pin Connections
|-
|-
| width="10%" align="center" | [[File:Fc9-type-19-icon.png]]
| width="90%" | LED Data Port
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | LED Clock Pin
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | LED Enable Pin
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Audio Output Pin
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Switch Input Pin
|-
| colspan="2" |  
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | LED Properties
|-
|-
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Number Buffers
|-
| colspan="2" | Number of octal buffer IC's you will require to drive the LEDs.  Note that the microcontroller data port provides the first buffer so the numbr of ICs is actually one less than the value shown. 
|-
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
| width="90%" | Number LEDs
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Test On Startup
|-
| colspan="2" | Performs a simple LED test routine on start up. LEDs should all light up white, red, green and blue in second intervals. 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:17, 20 January 2023

Author MatrixTSL
Version 1.0
Category Misc Circuit


RGB Xmas Tree component

Component complete with macros and simultion to drive the MatrixTSL RGB Xmas Tree decoration.

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_XmasTree.fcfx

Detailed description

No detailed description exists yet for this component

Examples

For more information please refer to the Xmas Tree blog post.

Macro reference

PlayNote
Plays a specific note for the length of time specified. 
- BYTE Note
0-59 - 0=C, 1=C#, 2=D, 3=Eb, 4=E, 5=F, 6=F#, 7=G, 8=G#, 9=A, 10=Bb, 11=B, 12=C... 
- UINT Length
 
- VOID Return


WaitAudio
Checks to see if the audio circuit is current outputting a tone. If it is then the macro will wait until the audio is free again. 
- UINT Delay
Optional ms delay after the audio has stopped playing 0=No Delay 
- VOID Return


SetColours
Generates a colour value based on the input colour parameters and asigns it to all of the LEDs. 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- VOID Return


RandomLED
Randomises the colour to a specific LED 
- BYTE LED
LED 0 to NumLEDs - 1 
- VOID Return


MoveToColour
Generates a colour value based on the input colour parameters and transitions one of the LEDs to the new colour. Remains in the function until the new colour has been reached. 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- UINT TransistionDelay
Delay in milliseconds between each transition 
- VOID Return


SetLED
Directly sets the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Colour
 
- VOID Return


JingleBells
Plays the Jingle Bells tune using the audio driver. 
- VOID Return


SetLEDs
Sets the colour of all the LEDs. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE Colour
 
- VOID Return


CheckSwitch
Checks to see if the switch is pressed. Returns 1 to indicate a press and 0 to indicate not pressed. 
- BYTE Return


SetColour
Generates a colour value based on the input colour parameters and asigns it to one of the LEDs. 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- VOID Return


CheckAudio
Checks to see if the audio circuit is current outputting a tone. Returns 1 to indicate audio active and 0 to indicate not active. 
- BYTE Return


RandomLEDs
Randomises the colour of all the LEDs 
- VOID Return


GetLED
Directly read the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Return


Initialise
Starts up the LED PWM and Audio software driver. 
- VOID Return



Property reference

Properties
Pin Connections
LED Data Port
 
LED Clock Pin
 
LED Enable Pin
 
Audio Output Pin
 
Switch Input Pin
 
LED Properties
Number Buffers
Number of octal buffer IC's you will require to drive the LEDs. Note that the microcontroller data port provides the first buffer so the numbr of ICs is actually one less than the value shown. 
Number LEDs
 
Test On Startup
Performs a simple LED test routine on start up. LEDs should all light up white, red, green and blue in second intervals. 

==Macro reference==

PlayNote
Plays a specific note for the length of time specified. 
- BYTE Note
0-59 - 0=C, 1=C#, 2=D, 3=Eb, 4=E, 5=F, 6=F#, 7=G, 8=G#, 9=A, 10=Bb, 11=B, 12=C... 
- UINT Length
 
- VOID Return


WaitAudio
Checks to see if the audio circuit is current outputting a tone. If it is then the macro will wait until the audio is free again. 
- UINT Delay
Optional ms delay after the audio has stopped playing 0=No Delay 
- VOID Return


SetColours
Generates a colour value based on the input colour parameters and asigns it to all of the LEDs. 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- VOID Return


RandomLED
Randomises the colour to a specific LED 
- BYTE LED
LED 0 to NumLEDs - 1 
- VOID Return


MoveToColour
Generates a colour value based on the input colour parameters and transitions one of the LEDs to the new colour. Remains in the function until the new colour has been reached. 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- UINT TransistionDelay
Delay in milliseconds between each transition 
- VOID Return


SetLED
Directly sets the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Colour
 
- VOID Return


JingleBells
Plays the Jingle Bells tune using the audio driver. 
- VOID Return


SetLEDs
Sets the colour of all the LEDs. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE Colour
 
- VOID Return


CheckSwitch
Checks to see if the switch is pressed. Returns 1 to indicate a press and 0 to indicate not pressed. 
- BYTE Return


SetColour
Generates a colour value based on the input colour parameters and asigns it to one of the LEDs. 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Red
Red 0=None, 255=Max 
- BYTE Green
Green 0=None, 255=Max 
- BYTE Blue
Blue 0=None, 255=Max 
- VOID Return


CheckAudio
Checks to see if the audio circuit is current outputting a tone. Returns 1 to indicate audio active and 0 to indicate not active. 
- BYTE Return


RandomLEDs
Randomises the colour of all the LEDs 
- VOID Return


GetLED
Directly read the colour of a single LED. Red = 3-bit, Green = 3-bit, Blue = 2-bit 0bBBGGGRRR 
- BYTE LED
LED 0 to NumLEDs - 1 
- BYTE Return


Initialise
Starts up the LED PWM and Audio software driver. 
- VOID Return



Property reference

Properties
Pin Connections
LED Data Port
 
LED Clock Pin
 
LED Enable Pin
 
Audio Output Pin
 
Switch Input Pin
 
LED Properties
Number Buffers
Number of octal buffer IC's you will require to drive the LEDs. Note that the microcontroller data port provides the first buffer so the numbr of ICs is actually one less than the value shown. 
Number LEDs
 
Test On Startup
Performs a simple LED test routine on start up. LEDs should all light up white, red, green and blue in second intervals.