Jump to content

Component: Speech (Phoneme) (Audio Output): Difference between revisions

From Flowcode Help
No edit summary
No edit summary
Line 17: Line 17:
==Component Source Code==
==Component Source Code==


Please click here for the component source code: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_speech.fcfx FC_Comp_Source_speech.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_speech.fcfx FC_Comp_Source_speech.fcfx]


==Detailed description==
==Detailed description==




Line 38: Line 40:


==Examples==
==Examples==




Line 75: Line 79:


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadPhonemeLength'''
|-
| colspan="2" | Function to return the number of bytes used in a single phoneme array. 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Phoneme
|-
| colspan="2" | Specifies a single Phoneme 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''EnableOutput'''
|-
| colspan="2" | Sets up the output to allow the speech data to be streamed out. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DisableOutput'''
|-
| colspan="2" | Disables the output to prevent any buzzing etc while not speaking. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadByteFromPhoneme'''
|-
| colspan="2" | Reads a single byte value from the specified phoneme data array. This function will not simulate correctly as it requires C style pointers. 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Phoneme
|-
| colspan="2" | Specifies a single Phoneme 
|-
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
| width="90%" | Idx
|-
| colspan="2" | Specifies the position within the Phoneme 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''OutputPhoneme'''
|-
| colspan="2" | Streams a single Phoneme or string of comma seperated Phonemes. OutputPhoneme("OY") OutputPhoneme("OY,AY,OY") 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | DataString
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Phoneme Settings
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Phoneme Selection
|-
| colspan="2" | Selects which phonemes are included in the embedded firmware 
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Phoneme Data Set
|-
| colspan="2" | Specifies if the phonemes used are based on the inbuilt phoneme wav files set or a custom file set. To create your own phonemes, copy the wav files from the components directory, then overwrite the phonemes you wish to edit. Phonemes are re-parsed on simulation start and on compile to C. 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Pitch (Hz)
|-
| colspan="2" | The frequency at which the phoneme data is output in bytes/samples per second. 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Phoneme Data Size
|-
| colspan="2" | The number of bytes used by the current phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | ROM Size
|-
| colspan="2" | The maximum number of bytes available in the ROM of the selected target device. The ROM has to contain the program as well as the Phoneme data. 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Base ROM Address
|-
| colspan="2" | The address in ROM to place the phoneme data. It is recomended to always use the suggested address as this will place the phonemes right at the end of ROM and away from the program. 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Suggested Address
|-
| colspan="2" | The ideal address to allow all the selected phonemes to fit into the end of the ROM memory  Thereby allowing the maximum space for the user program. 
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Output Mode
|-
| colspan="2" | Determines how the phoneme data is going to be output. 
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | PWM Pin
|-
| colspan="2" | PWM channel selection used to determine which PWM peripheral to stream the Phoneme data to. 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | PWM Pin
|-
| colspan="2" | The actual port pin assigned to the selected PWM channel. 
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Phoneme Selection
|-
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Select All
|-
| colspan="2" | Selects all Phonemes 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Select None
|-
| colspan="2" | Deselects all Phonemes 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PA1 (10ms)
|-
| colspan="2" | 10ms Pause - Always included 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PA2 (30ms)
|-
| colspan="2" | 30ms Pause - Always included 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PA3 (50ms)
|-
| colspan="2" | 50ms Pause - Always included 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PA4 (100ms)
|-
| colspan="2" | 100ms Pause - Always included 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PA5 (200ms)
|-
| colspan="2" | 200ms Pause - Always included 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AA - hOt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AE - hAt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AO - AUght
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AR - alARm
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AW - sOUnd
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AX - Apple
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | AY - skY
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | BB1 - Brown
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | BB2 - Business
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | CH - CHurCH
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | DD1 - enD
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | DD2 - Down
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | DH1 - THey
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | DH2 - baTHe
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | EH - Extent
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | EL - angLE
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | ER1 - intERupt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | ER2 - bIRd
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | EY - grEAt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | FF - Food
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | GG1 - Get
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | GG2 - Green
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | GG3 - anGer
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | HH1 - Help
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | HH2 - Hope
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | IH - sIt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | IY - trEAt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | JH - inJure
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | KK1 - Clown
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | KK2 - tasK
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | KK3 - Crane
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | LL - Lake
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | MM - Milk
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | NG - aNGer
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | NN1 - thiN
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | NN2 - Now
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | OR - stORe
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | OW - zOne
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | OY - nOIse
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | PP - triP
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | RR1 - WRite
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | RR2 - gRease
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | SH - SHip
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | SS - teSt
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | TH - THin
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | TT1 - tesT
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | TT2 - Test
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | UH - bOOk
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | UW1 - cumpUter
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | UW2 - fOOd
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | VV - Vest
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | WH - WHite
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | WW - Work
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | XR - haiR
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | YR - clEAR
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | YY1 - compUter
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | YY2 - Yes
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | ZH - aZure
|-
| colspan="2" | Phoneme selection 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | ZZ - phaSe
|-
| colspan="2" | Phoneme selection 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:18, 20 January 2023

Author Matrix Ltd
Version 1.2
Category Audio Output


Speech (Phoneme) component

Speech component allowing Phoneme based speech for use on an embedded platform. The simulation also has an advanced speech engine allowing realistic text to speech in multiple languages using the RealSpeak voice engine.

Component Source Code

Please click here to view the component source code (Beta): FC_Comp_Source_speech.fcfx

Detailed description

No detailed description exists yet for this component

Examples

Example of Phoneme Speech (download and simulation) Speech The Phoneme based speech can be output on Microcontroller hardware using a number of methods.


PWM - Outputs using a single PWM pin, a simple external RC low pass filter can be used to remove the high frequency PWM to create an audio signal.

Parallel - Outputs using a 8-bit port, a simple 8-bit R2R DAC circuit can be used to combine the bits into an audio signal.

Other - A third option is to use the ReadByteFromPhoneme macro to pull out the phoneme values a byte at a time which can be used to pass on to an external DAC etc.


Another example of Phoneme Speech, taking a reading from an analogue channel and speaking the Voltage. (download and simulation) Talking Volt Meter Example of Real Speak Speech (simulation only) Speech2 Adding additional language packs to the Real Speak engine.

Real Speak Voice Downloads

Macro reference

ReadPhonemeLength
Function to return the number of bytes used in a single phoneme array. 
- STRING Phoneme
Specifies a single Phoneme 
- UINT Return


EnableOutput
Sets up the output to allow the speech data to be streamed out. 
- VOID Return


DisableOutput
Disables the output to prevent any buzzing etc while not speaking. 
- VOID Return


ReadByteFromPhoneme
Reads a single byte value from the specified phoneme data array. This function will not simulate correctly as it requires C style pointers. 
- STRING Phoneme
Specifies a single Phoneme 
- UINT Idx
Specifies the position within the Phoneme 
- BYTE Return


OutputPhoneme
Streams a single Phoneme or string of comma seperated Phonemes. OutputPhoneme("OY") OutputPhoneme("OY,AY,OY") 
- STRING DataString
 
- VOID Return



Property reference

Properties
Phoneme Settings
Phoneme Selection
Selects which phonemes are included in the embedded firmware 
Phoneme Data Set
Specifies if the phonemes used are based on the inbuilt phoneme wav files set or a custom file set. To create your own phonemes, copy the wav files from the components directory, then overwrite the phonemes you wish to edit. Phonemes are re-parsed on simulation start and on compile to C. 
Pitch (Hz)
The frequency at which the phoneme data is output in bytes/samples per second. 
Phoneme Data Size
The number of bytes used by the current phoneme selection 
ROM Size
The maximum number of bytes available in the ROM of the selected target device. The ROM has to contain the program as well as the Phoneme data. 
Base ROM Address
The address in ROM to place the phoneme data. It is recomended to always use the suggested address as this will place the phonemes right at the end of ROM and away from the program. 
Suggested Address
The ideal address to allow all the selected phonemes to fit into the end of the ROM memory Thereby allowing the maximum space for the user program. 
Output Mode
Determines how the phoneme data is going to be output. 
PWM Pin
PWM channel selection used to determine which PWM peripheral to stream the Phoneme data to. 
PWM Pin
The actual port pin assigned to the selected PWM channel. 
Phoneme Selection
Select All
Selects all Phonemes 
Select None
Deselects all Phonemes 
PA1 (10ms)
10ms Pause - Always included 
PA2 (30ms)
30ms Pause - Always included 
PA3 (50ms)
50ms Pause - Always included 
PA4 (100ms)
100ms Pause - Always included 
PA5 (200ms)
200ms Pause - Always included 
AA - hOt
Phoneme selection 
AE - hAt
Phoneme selection 
AO - AUght
Phoneme selection 
AR - alARm
Phoneme selection 
AW - sOUnd
Phoneme selection 
AX - Apple
Phoneme selection 
AY - skY
Phoneme selection 
BB1 - Brown
Phoneme selection 
BB2 - Business
Phoneme selection 
CH - CHurCH
Phoneme selection 
DD1 - enD
Phoneme selection 
DD2 - Down
Phoneme selection 
DH1 - THey
Phoneme selection 
DH2 - baTHe
Phoneme selection 
EH - Extent
Phoneme selection 
EL - angLE
Phoneme selection 
ER1 - intERupt
Phoneme selection 
ER2 - bIRd
Phoneme selection 
EY - grEAt
Phoneme selection 
FF - Food
Phoneme selection 
GG1 - Get
Phoneme selection 
GG2 - Green
Phoneme selection 
GG3 - anGer
Phoneme selection 
HH1 - Help
Phoneme selection 
HH2 - Hope
Phoneme selection 
IH - sIt
Phoneme selection 
IY - trEAt
Phoneme selection 
JH - inJure
Phoneme selection 
KK1 - Clown
Phoneme selection 
KK2 - tasK
Phoneme selection 
KK3 - Crane
Phoneme selection 
LL - Lake
Phoneme selection 
MM - Milk
Phoneme selection 
NG - aNGer
Phoneme selection 
NN1 - thiN
Phoneme selection 
NN2 - Now
Phoneme selection 
OR - stORe
Phoneme selection 
OW - zOne
Phoneme selection 
OY - nOIse
Phoneme selection 
PP - triP
Phoneme selection 
RR1 - WRite
Phoneme selection 
RR2 - gRease
Phoneme selection 
SH - SHip
Phoneme selection 
SS - teSt
Phoneme selection 
TH - THin
Phoneme selection 
TT1 - tesT
Phoneme selection 
TT2 - Test
Phoneme selection 
UH - bOOk
Phoneme selection 
UW1 - cumpUter
Phoneme selection 
UW2 - fOOd
Phoneme selection 
VV - Vest
Phoneme selection 
WH - WHite
Phoneme selection 
WW - Work
Phoneme selection 
XR - haiR
Phoneme selection 
YR - clEAR
Phoneme selection 
YY1 - compUter
Phoneme selection 
YY2 - Yes
Phoneme selection 
ZH - aZure
Phoneme selection 
ZZ - phaSe
Phoneme selection 

==Macro reference==

ReadPhonemeLength
Function to return the number of bytes used in a single phoneme array. 
- STRING Phoneme
Specifies a single Phoneme 
- UINT Return


EnableOutput
Sets up the output to allow the speech data to be streamed out. 
- VOID Return


DisableOutput
Disables the output to prevent any buzzing etc while not speaking. 
- VOID Return


ReadByteFromPhoneme
Reads a single byte value from the specified phoneme data array. This function will not simulate correctly as it requires C style pointers. 
- STRING Phoneme
Specifies a single Phoneme 
- UINT Idx
Specifies the position within the Phoneme 
- BYTE Return


OutputPhoneme
Streams a single Phoneme or string of comma seperated Phonemes. OutputPhoneme("OY") OutputPhoneme("OY,AY,OY") 
- STRING DataString
 
- VOID Return



Property reference

Properties
Phoneme Settings
Phoneme Selection
Selects which phonemes are included in the embedded firmware 
Phoneme Data Set
Specifies if the phonemes used are based on the inbuilt phoneme wav files set or a custom file set. To create your own phonemes, copy the wav files from the components directory, then overwrite the phonemes you wish to edit. Phonemes are re-parsed on simulation start and on compile to C. 
Pitch (Hz)
The frequency at which the phoneme data is output in bytes/samples per second. 
Phoneme Data Size
The number of bytes used by the current phoneme selection 
ROM Size
The maximum number of bytes available in the ROM of the selected target device. The ROM has to contain the program as well as the Phoneme data. 
Base ROM Address
The address in ROM to place the phoneme data. It is recomended to always use the suggested address as this will place the phonemes right at the end of ROM and away from the program. 
Suggested Address
The ideal address to allow all the selected phonemes to fit into the end of the ROM memory Thereby allowing the maximum space for the user program. 
Output Mode
Determines how the phoneme data is going to be output. 
PWM Pin
PWM channel selection used to determine which PWM peripheral to stream the Phoneme data to. 
PWM Pin
The actual port pin assigned to the selected PWM channel. 
Phoneme Selection
Select All
Selects all Phonemes 
Select None
Deselects all Phonemes 
PA1 (10ms)
10ms Pause - Always included 
PA2 (30ms)
30ms Pause - Always included 
PA3 (50ms)
50ms Pause - Always included 
PA4 (100ms)
100ms Pause - Always included 
PA5 (200ms)
200ms Pause - Always included 
AA - hOt
Phoneme selection 
AE - hAt
Phoneme selection 
AO - AUght
Phoneme selection 
AR - alARm
Phoneme selection 
AW - sOUnd
Phoneme selection 
AX - Apple
Phoneme selection 
AY - skY
Phoneme selection 
BB1 - Brown
Phoneme selection 
BB2 - Business
Phoneme selection 
CH - CHurCH
Phoneme selection 
DD1 - enD
Phoneme selection 
DD2 - Down
Phoneme selection 
DH1 - THey
Phoneme selection 
DH2 - baTHe
Phoneme selection 
EH - Extent
Phoneme selection 
EL - angLE
Phoneme selection 
ER1 - intERupt
Phoneme selection 
ER2 - bIRd
Phoneme selection 
EY - grEAt
Phoneme selection 
FF - Food
Phoneme selection 
GG1 - Get
Phoneme selection 
GG2 - Green
Phoneme selection 
GG3 - anGer
Phoneme selection 
HH1 - Help
Phoneme selection 
HH2 - Hope
Phoneme selection 
IH - sIt
Phoneme selection 
IY - trEAt
Phoneme selection 
JH - inJure
Phoneme selection 
KK1 - Clown
Phoneme selection 
KK2 - tasK
Phoneme selection 
KK3 - Crane
Phoneme selection 
LL - Lake
Phoneme selection 
MM - Milk
Phoneme selection 
NG - aNGer
Phoneme selection 
NN1 - thiN
Phoneme selection 
NN2 - Now
Phoneme selection 
OR - stORe
Phoneme selection 
OW - zOne
Phoneme selection 
OY - nOIse
Phoneme selection 
PP - triP
Phoneme selection 
RR1 - WRite
Phoneme selection 
RR2 - gRease
Phoneme selection 
SH - SHip
Phoneme selection 
SS - teSt
Phoneme selection 
TH - THin
Phoneme selection 
TT1 - tesT
Phoneme selection 
TT2 - Test
Phoneme selection 
UH - bOOk
Phoneme selection 
UW1 - cumpUter
Phoneme selection 
UW2 - fOOd
Phoneme selection 
VV - Vest
Phoneme selection 
WH - WHite
Phoneme selection 
WW - Work
Phoneme selection 
XR - haiR
Phoneme selection 
YR - clEAR
Phoneme selection 
YY1 - compUter
Phoneme selection 
YY2 - Yes
Phoneme selection 
ZH - aZure
Phoneme selection 
ZZ - phaSe
Phoneme selection