Difference between revisions of "Component: GLCD (SH1106) I2C (Graphical Monochrome)"

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==Component Source Code==
 
==Component Source Code==
 +
 +
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_GLCD_SH1106_I2C.fcfx FC_Comp_Source_GLCD_SH1106_I2C.fcfx]
  
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_GLCD_SH1106_I2C.fcfx FC_Comp_Source_GLCD_SH1106_I2C.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_GLCD_SH1106_I2C.fcfx FC_Comp_Source_GLCD_SH1106_I2C.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
  
  
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==Examples==
 
==Examples==
 +
 +
  
  
Line 62: Line 68:
  
 
==Macro reference==
 
==Macro reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadFontWidth'''
 +
|-
 +
| colspan="2" | Reads the number of pixel columns used in the selected font 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Font selection range: 0 to (NumFonts - 1) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Character
 +
|-
 +
| colspan="2" | ASCII character to get the pixel width e.g. 'A' or 65 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetFontScaler'''
 +
|-
 +
| colspan="2" | Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ScaleX
 +
|-
 +
| colspan="2" | Sets the horizontal scale of the font, default 1 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | ScaleY
 +
|-
 +
| colspan="2" | Sets the vertical scale of the font, default 1 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
 +
|-
 +
| colspan="2" | This macro prints a decimal number to the Graphical LCD. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Byte or Integer number to send to the display. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | X pixel coordinate to set the output string position. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | Y pixel coordinate to set the output string position. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Transparent
 +
|-
 +
| colspan="2" | Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawLine'''
 +
|-
 +
| colspan="2" | Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X2
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y2
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawEllipse'''
 +
|-
 +
| colspan="2" | Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | X Coordinate for the center of the circle 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | Y coordinate for the center of the circle 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | XRadius
 +
|-
 +
| colspan="2" | Radius of the circle on the X axis specified in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | YRadius
 +
|-
 +
| colspan="2" | Radius of the circle on the Y axis specified in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Transparent
 +
|-
 +
| colspan="2" | 0=Fill inside circle using background colour / 1=Draw outer circle only 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Solid
 +
|-
 +
| colspan="2" | 0=Use Transparent Setting / 1=Fill with foreground colour 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisplayOrientation'''
 +
|-
 +
| colspan="2" | Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Orientation
 +
|-
 +
| colspan="2" | 0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BPlot'''
 +
|-
 +
| colspan="2" | Sets a pixel with the current background colour at pixel location X, Y. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadFontStat'''
 +
|-
 +
| colspan="2" | Gets a stat from the selected embedded ASCII font data. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Font selection range: 0 to (NumFonts - 1) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" | 0=SpaceWidth, 1=PixelHeight 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Print'''
 +
|-
 +
| colspan="2" | This macro prints a string of characters to the Graphical LCD. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Str
 +
|-
 +
| colspan="2" | String of characters to send to the display. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X1
 +
|-
 +
| colspan="2" | X pixel coordinate to set the output string position. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y1
 +
|-
 +
| colspan="2" | Y pixel coordinate to set the output string position. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Selects which Font to use Range: 0 to Font Count 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Transparent
 +
|-
 +
| colspan="2" | Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearDisplay'''
 +
|-
 +
| colspan="2" | This macro clears the display of any previous output by overwriting the entire display with the background colour. 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetBackgroundColour'''
 +
|-
 +
| colspan="2" | Specifies the colour of the foreground 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | PixelColour
 +
|-
 +
| colspan="2" | 0=White, 1=Black 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawCircle'''
 +
|-
 +
| colspan="2" | Draws a circle object on the display with the center of the circle at the location X,Y 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X
 +
|-
 +
| colspan="2" | X Coordinate for the center of the circle 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y
 +
|-
 +
| colspan="2" | Y coordinate for the center of the circle 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Radius
 +
|-
 +
| colspan="2" | Radius of the circle specified in pixels 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Transparent
 +
|-
 +
| colspan="2" | 0=Fill inside circle using background colour / 1=Draw outer circle only 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Solid
 +
|-
 +
| colspan="2" | 0=Use Transparent Setting / 1=Fill with foreground colour 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Write_Command'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Command
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetForegroundColour'''
 +
|-
 +
| colspan="2" | Specifies the colour of the foreground.  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | PixelColour
 +
|-
 +
| colspan="2" | 0=White, 1=Black 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''DrawRectangle'''
 +
|-
 +
| colspan="2" | Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | X2
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u16-icon.png]] - UINT
 +
| width="90%" | Y2
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Transparent
 +
|-
 +
| colspan="2" | Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Solid
 +
|-
 +
| colspan="2" | Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Initialise'''
 +
|-
 +
| colspan="2" | The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
 +
 +
==Property reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Pixel Width
 +
|-
 +
| colspan="2" | Width of gLCD canvas measured in pixels. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Pixel Height
 +
|-
 +
| colspan="2" | Heigt of gLCD canvas measured in pixels. 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Colour
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Monochrome
 +
|-
 +
| colspan="2" | Specifies if the display is capable of colour or monochrome only. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Foreground Color
 +
|-
 +
| colspan="2" | Specifies the initial foreground color. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Background Color
 +
|-
 +
| colspan="2" | Specifies the initial background color. 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Bit Depth
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Color Bit Depth
 +
|-
 +
| colspan="2" | Number of bits of colour depth available on the display 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Red Bit Depth
 +
|-
 +
| colspan="2" | Number of bits of Red colour depth on the display 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Green Bit Depth
 +
|-
 +
| colspan="2" | Number of bits of Green colour depth on the display 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Blue Bit Depth
 +
|-
 +
| colspan="2" | Number of bits of Blue colour depth on the display 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | I2C Address Bit
 +
|-
 +
| colspan="2" | I2C Address Bit - Bit 0 of the address and adjustable by the user. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | Channel selection 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Baud Select
 +
|-
 +
| colspan="2" | Baud rate option selector 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Baud Rate
 +
|-
 +
| colspan="2" | Baud rate to be used 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Stop Delay
 +
|-
 +
| colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not  a 10ms delay between an I2C stop event and the next I2C start event.  Most modern microcontrollers will not have a problem so this property can be disabled to speed up the  I2C communications.  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | SDA
 +
|-
 +
| colspan="2" | Pin used for SDA (data signal) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | SCL
 +
|-
 +
| colspan="2" | Pin used for SCL (clock signal) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | Reset
 +
|-
 +
| colspan="2" | Display reset pin 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Fonts
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Font Count
 +
|-
 +
| colspan="2" | Specifies the number of fonts available to use on the display. 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Font 0
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Font
 +
|-
 +
| colspan="2" | Font picker to decide which font to use on your display. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Character Spacing
 +
|-
 +
| colspan="2" | Sets the number of blank pixels between each character when printing text. Default 1. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Space Width
 +
|-
 +
| colspan="2" | Sets the number of horizontal pixels used to represent a space character. 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Component Label
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
 +
| width="90%" | Component Label Scale
 +
|-
 +
| colspan="2" | The label scale can be change if the amout of text is too wide for the display  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Physical Orientation
 +
|-
 +
| colspan="2" | Rotates the simulated canvas to match the orientation of real world hardware. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Simulate Comms
 +
|-
 +
| colspan="2" | Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component. 
 +
|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:21, 20 January 2023

Author Matrix Ltd
Version 1.4
Category Graphical Monochrome


GLCD (SH1106) I2C component

Graphical display component designed to work with the SH1106 type monochrome displays. Transfers data using a 2-wire I2C interface.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_SH1106_I2C.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_SH1106_I2C.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

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ReadFontWidth
Reads the number of pixel columns used in the selected font 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Character
ASCII character to get the pixel width e.g. 'A' or 65 
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- BYTE
Return


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SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
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- BYTE
ScaleX
Sets the horizontal scale of the font, default 1 
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- BYTE
ScaleY
Sets the vertical scale of the font, default 1 
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- VOID
Return


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PrintNumber
This macro prints a decimal number to the Graphical LCD. 
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- INT
Number
Byte or Integer number to send to the display. 
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- UINT
X
X pixel coordinate to set the output string position. 
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- UINT
Y
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- VOID
Return


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DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
XRadius
Radius of the circle on the X axis specified in pixels 
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- UINT
YRadius
Radius of the circle on the Y axis specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
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- BYTE
Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
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- VOID
Return


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BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
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- UINT
X1
 
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- UINT
Y1
 
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- VOID
Return


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ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Index
0=SpaceWidth, 1=PixelHeight 
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- BYTE
Return


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Print
This macro prints a string of characters to the Graphical LCD. 
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- STRING
Str
String of characters to send to the display. 
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- UINT
X1
X pixel coordinate to set the output string position. 
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- UINT
Y1
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Selects which Font to use Range: 0 to Font Count 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
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- VOID
Return


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SetBackgroundColour
Specifies the colour of the foreground 
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
Radius
Radius of the circle specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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Write_Command
 
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- BYTE
Command
 
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- VOID
Return


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SetForegroundColour
Specifies the colour of the foreground.  
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- BYTE
Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
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- BYTE
Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
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- VOID
Return


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Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
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- VOID
Return



Property reference

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Properties
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Dimensions
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Pixel Width
Width of gLCD canvas measured in pixels. 
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Pixel Height
Heigt of gLCD canvas measured in pixels. 
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Colour
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Monochrome
Specifies if the display is capable of colour or monochrome only. 
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Foreground Color
Specifies the initial foreground color. 
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Background Color
Specifies the initial background color. 
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Bit Depth
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Color Bit Depth
Number of bits of colour depth available on the display 
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Red Bit Depth
Number of bits of Red colour depth on the display 
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Green Bit Depth
Number of bits of Green colour depth on the display 
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Blue Bit Depth
Number of bits of Blue colour depth on the display 
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Connections
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I2C Address Bit
I2C Address Bit - Bit 0 of the address and adjustable by the user. 
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Channel
Channel selection 
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Baud Select
Baud rate option selector 
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Baud Rate
Baud rate to be used 
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Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
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SDA
Pin used for SDA (data signal) 
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SCL
Pin used for SCL (clock signal) 
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Reset
Display reset pin 
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Fonts
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Font Count
Specifies the number of fonts available to use on the display. 
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Font 0
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Font
Font picker to decide which font to use on your display. 
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Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
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Space Width
Sets the number of horizontal pixels used to represent a space character. 
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Simulation
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Component Label
 
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Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
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Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
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Simulate Comms
Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component. 

==Macro reference==

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ReadFontWidth
Reads the number of pixel columns used in the selected font 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Character
ASCII character to get the pixel width e.g. 'A' or 65 
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- BYTE
Return


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SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
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- BYTE
ScaleX
Sets the horizontal scale of the font, default 1 
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- BYTE
ScaleY
Sets the vertical scale of the font, default 1 
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- VOID
Return


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PrintNumber
This macro prints a decimal number to the Graphical LCD. 
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- INT
Number
Byte or Integer number to send to the display. 
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- UINT
X
X pixel coordinate to set the output string position. 
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- UINT
Y
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- VOID
Return


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DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
XRadius
Radius of the circle on the X axis specified in pixels 
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- UINT
YRadius
Radius of the circle on the Y axis specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
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- BYTE
Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
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- VOID
Return


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BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
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- UINT
X1
 
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- UINT
Y1
 
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- VOID
Return


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ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Index
0=SpaceWidth, 1=PixelHeight 
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- BYTE
Return


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Print
This macro prints a string of characters to the Graphical LCD. 
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- STRING
Str
String of characters to send to the display. 
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- UINT
X1
X pixel coordinate to set the output string position. 
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- UINT
Y1
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Selects which Font to use Range: 0 to Font Count 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
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- VOID
Return


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SetBackgroundColour
Specifies the colour of the foreground 
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
Radius
Radius of the circle specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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Write_Command
 
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- BYTE
Command
 
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- VOID
Return


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SetForegroundColour
Specifies the colour of the foreground.  
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- BYTE
Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
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- BYTE
Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
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- VOID
Return


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Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
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- VOID
Return



Property reference

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Properties
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Dimensions
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Pixel Width
Width of gLCD canvas measured in pixels. 
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Pixel Height
Heigt of gLCD canvas measured in pixels. 
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Colour
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Monochrome
Specifies if the display is capable of colour or monochrome only. 
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Foreground Color
Specifies the initial foreground color. 
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Background Color
Specifies the initial background color. 
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Bit Depth
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Color Bit Depth
Number of bits of colour depth available on the display 
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Red Bit Depth
Number of bits of Red colour depth on the display 
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Green Bit Depth
Number of bits of Green colour depth on the display 
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Blue Bit Depth
Number of bits of Blue colour depth on the display 
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Connections
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I2C Address Bit
I2C Address Bit - Bit 0 of the address and adjustable by the user. 
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Channel
Channel selection 
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Baud Select
Baud rate option selector 
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Baud Rate
Baud rate to be used 
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Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
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SDA
Pin used for SDA (data signal) 
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SCL
Pin used for SCL (clock signal) 
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Reset
Display reset pin 
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Fonts
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Font Count
Specifies the number of fonts available to use on the display. 
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Font 0
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Font
Font picker to decide which font to use on your display. 
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Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
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Space Width
Sets the number of horizontal pixels used to represent a space character. 
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Simulation
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Component Label
 
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Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
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Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
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Simulate Comms
Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component. 

==Macro reference==

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ReadFontWidth
Reads the number of pixel columns used in the selected font 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Character
ASCII character to get the pixel width e.g. 'A' or 65 
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- BYTE
Return


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SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
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- BYTE
ScaleX
Sets the horizontal scale of the font, default 1 
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- BYTE
ScaleY
Sets the vertical scale of the font, default 1 
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- VOID
Return


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PrintNumber
This macro prints a decimal number to the Graphical LCD. 
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- INT
Number
Byte or Integer number to send to the display. 
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- UINT
X
X pixel coordinate to set the output string position. 
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- UINT
Y
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- VOID
Return


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DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
XRadius
Radius of the circle on the X axis specified in pixels 
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- UINT
YRadius
Radius of the circle on the Y axis specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
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- BYTE
Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
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- VOID
Return


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BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
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- UINT
X1
 
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- UINT
Y1
 
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- VOID
Return


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ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
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- BYTE
Font
Font selection range: 0 to (NumFonts - 1) 
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- BYTE
Index
0=SpaceWidth, 1=PixelHeight 
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- BYTE
Return


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Print
This macro prints a string of characters to the Graphical LCD. 
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- STRING
Str
String of characters to send to the display. 
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- UINT
X1
X pixel coordinate to set the output string position. 
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- UINT
Y1
Y pixel coordinate to set the output string position. 
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- BYTE
Font
Selects which Font to use Range: 0 to Font Count 
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- BYTE
Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
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- VOID
Return


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ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
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- VOID
Return


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SetBackgroundColour
Specifies the colour of the foreground 
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
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- UINT
X
X Coordinate for the center of the circle 
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- UINT
Y
Y coordinate for the center of the circle 
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- UINT
Radius
Radius of the circle specified in pixels 
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- BYTE
Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
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- BYTE
Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
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- VOID
Return


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Write_Command
 
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- BYTE
Command
 
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- VOID
Return


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SetForegroundColour
Specifies the colour of the foreground.  
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- BYTE
PixelColour
0=White, 1=Black 
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- VOID
Return


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DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
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- UINT
X1
 
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- UINT
Y1
 
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- UINT
X2
 
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- UINT
Y2
 
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- BYTE
Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
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- BYTE
Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
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- VOID
Return


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Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
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- VOID
Return



Property reference

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Properties
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Dimensions
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Pixel Width
Width of gLCD canvas measured in pixels. 
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Pixel Height
Heigt of gLCD canvas measured in pixels. 
Error creating thumbnail: Unable to save thumbnail to destination
Colour
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Monochrome
Specifies if the display is capable of colour or monochrome only. 
Error creating thumbnail: Unable to save thumbnail to destination
Foreground Color
Specifies the initial foreground color. 
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Background Color
Specifies the initial background color. 
Error creating thumbnail: Unable to save thumbnail to destination
Bit Depth
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Color Bit Depth
Number of bits of colour depth available on the display 
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Red Bit Depth
Number of bits of Red colour depth on the display 
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Green Bit Depth
Number of bits of Green colour depth on the display 
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Blue Bit Depth
Number of bits of Blue colour depth on the display 
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Connections
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I2C Address Bit
I2C Address Bit - Bit 0 of the address and adjustable by the user. 
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Channel
Channel selection 
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Baud Select
Baud rate option selector 
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Baud Rate
Baud rate to be used 
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Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
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SDA
Pin used for SDA (data signal) 
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SCL
Pin used for SCL (clock signal) 
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Reset
Display reset pin 
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Fonts
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Font Count
Specifies the number of fonts available to use on the display. 
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Font 0
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Font
Font picker to decide which font to use on your display. 
Error creating thumbnail: Unable to save thumbnail to destination
Character Spacing
Sets the number of blank pixels between each character when printing text. Default 1. 
Error creating thumbnail: Unable to save thumbnail to destination
Space Width
Sets the number of horizontal pixels used to represent a space character. 
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Simulation
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Component Label
 
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Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Error creating thumbnail: Unable to save thumbnail to destination
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Error creating thumbnail: Unable to save thumbnail to destination
Simulate Comms
Allows the communications to be simulated to either see the waveforms on the data recorder or to drive an injector component.