Component: Joystick 2D (Controls): Difference between revisions
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==Component Source Code== | ==Component Source Code== | ||
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Joystick_2dgi.fcfx FC_Comp_Source_Joystick_2dgi.fcfx] | |||
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Joystick_2dgi.fcfx FC_Comp_Source_Joystick_2dgi.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Joystick_2dgi.fcfx FC_Comp_Source_Joystick_2dgi.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
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==Examples== | ==Examples== | ||
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==Macro reference== | ==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
|- | |||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAxisAsFloat''' | |||
|- | |||
| colspan="2" | Reads a single axis of the joystick and returns as a floating point value. | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | Axis | |||
|- | |||
| colspan="2" | Range 0-1 Where 0=X, 1=Y | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
|- | |||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SimMoveThumbStick''' | |||
|- | |||
| colspan="2" | | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
| width="90%" | X | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | |||
| width="90%" | Y | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Component | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
|- | |||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAxisAsInt''' | |||
|- | |||
| colspan="2" | Reads a single axis of the joystick and returns as a signed integer value. | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | |||
| width="90%" | Axis | |||
|- | |||
| colspan="2" | Range 0-1 Where 0=X, 1=Y | |||
|- | |||
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
|} | |||
==Property reference== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |||
|- | |||
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |||
| width="90%" | Joystick Type | |||
|- | |||
| colspan="2" | Defines the directions the joystick can travel. | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | |||
| width="90%" | Return To Center | |||
|- | |||
| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. | |||
|- | |||
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |||
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Limits | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |||
| width="90%" | Y Min | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]] | |||
| width="90%" | Y Max | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | |||
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme | |||
|- | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |||
| width="90%" | Box Colour | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |||
| width="90%" | Shaft Colour | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]] | |||
| width="90%" | Knob Colour | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | |||
| width="90%" | Style | |||
|- | |||
| colspan="2" | | |||
|- | |||
| width="10%" align="center" | [[File:Fc9-type-12-icon.png]] | |||
| width="90%" | Style | |||
|- | |||
| colspan="2" | Outline line style | |||
|}==Macro reference== | |||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
Revision as of 15:22, 20 January 2023
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Controls |
Joystick 2D component
A simple joystick component allowing for easy mouse or touchscreen based analogue control.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Joystick_2dgi.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Joystick_2dgi.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
| ReadAxisAsFloat | |
| Reads a single axis of the joystick and returns as a floating point value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
| SimMoveThumbStick | |
| X | |
| Y | |
| Component | |
| Return | |
| ReadAxisAsInt | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
Property reference
==Macro reference==
| ReadAxisAsFloat | |
| Reads a single axis of the joystick and returns as a floating point value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
| SimMoveThumbStick | |
| X | |
| Y | |
| Component | |
| Return | |
| ReadAxisAsInt | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
Property reference
==Macro reference==
| ReadAxisAsFloat | |
| Reads a single axis of the joystick and returns as a floating point value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |
| SimMoveThumbStick | |
| X | |
| Y | |
| Component | |
| Return | |
| ReadAxisAsInt | |
| Reads a single axis of the joystick and returns as a signed integer value. | |
| Axis | |
| Range 0-1 Where 0=X, 1=Y | |
| Return | |