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==Component Source Code==
==Component Source Code==
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_Joystick.fcfx FC_Comp_Source_Joystick.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Joystick.fcfx FC_Comp_Source_Joystick.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Joystick.fcfx FC_Comp_Source_Joystick.fcfx]


==Detailed description==
==Detailed description==


''No detailed description exists yet for this component''
''No detailed description exists yet for this component''


==Examples==
==Examples==


''<span style="color:red;">No additional examples</span>''
''<span style="color:red;">No additional examples</span>''


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAxisAsFloat'''
|-
| colspan="2" | Reads a single axis of the joystick and returns as a floating point value.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Range 0-1 Where 0=X, 1=Y&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadAxisAsInt'''
|-
| colspan="2" | Reads a single axis of the joystick and returns as a signed integer value.&nbsp;
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Axis
|-
| colspan="2" | Range 0-1 Where 0=X, 1=Y&nbsp;
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Joystick Type
|-
| colspan="2" | Defines the directions the joystick can travel.&nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Return To Center
|-
| colspan="2" | Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released.&nbsp;
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Limits
|-
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Y Min
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Y Max
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Theme
|-
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Box Colour
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Shaft Colour
|-
| colspan="2" | &nbsp;
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Knob Colour
|-
| colspan="2" | &nbsp;
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:22, 20 January 2023

Author Matrix TSL
Version 1.0
Category Controls


Joystick component

A simple joystick component allowing for easy mouse or touchscreen based analogue control.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_Joystick.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_Joystick.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples

Macro reference

ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- FLOAT Return


ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- INT Return



Property reference

Properties
Joystick Type
Defines the directions the joystick can travel. 
Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Limits
Y Min
 
Y Max
 
Theme
Box Colour
 
Shaft Colour
 
Knob Colour
 

==Macro reference==

ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- FLOAT Return


ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- INT Return



Property reference

Properties
Joystick Type
Defines the directions the joystick can travel. 
Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Limits
Y Min
 
Y Max
 
Theme
Box Colour
 
Shaft Colour
 
Knob Colour