Difference between revisions of "Component: LCD (Grove - I2C) (Alphanumeric)"

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==Component Source Code==
 
==Component Source Code==
 +
 +
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_LCD_Grove_I2C.fcfx FC_Comp_Source_LCD_Grove_I2C.fcfx]
  
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_Grove_I2C.fcfx FC_Comp_Source_LCD_Grove_I2C.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_LCD_Grove_I2C.fcfx FC_Comp_Source_LCD_Grove_I2C.fcfx]
  
 
==Detailed description==
 
==Detailed description==
 +
 +
  
  
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==Examples==
 
==Examples==
 +
 +
  
  
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==Macro reference==
 
==Macro reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
 +
| width="90%" | Text
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
 +
|-
 +
| colspan="2" | Takes the ascii value for a character and prints the character 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | character
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
 +
|-
 +
| colspan="2" | Allows you to print a number. This is limited to a signed-INT, -32768 to 32767 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
 +
|-
 +
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Index
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d0
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d1
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d2
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d3
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d4
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d5
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d6
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | d7
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''BacklightControl'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Red
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Green
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Blue
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
 +
|-
 +
| colspan="2" |  
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Line
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
 +
|-
 +
| colspan="2" | Moves the cursor on the LCD Display 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | x
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | y
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
 +
|-
 +
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | instruction
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
 +
|-
 +
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
 +
| width="90%" | Format
 +
|-
 +
| colspan="2" | 0=Signed, 1=Unsigned 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
 +
|-
 +
| colspan="2" | Scrolls the display left or right by a number of given positions. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | position
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | direction
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
 +
|-
 +
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
 +
| width="90%" | Number
 +
|-
 +
| colspan="2" | Enter the number or variable to print to the LCD 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | DecimalPlaces
 +
|-
 +
| colspan="2" | Enter how many decimal places to round up to (1 - 6) 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
 +
|-
 +
| colspan="2" | Startup routine required by the hardware device. 
 +
|-
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetI2CAddress'''
 +
|-
 +
| colspan="2" | Allows the I2C device address to be dynamically changed in software without having to re-compile. Can be called before the first Start macro or at any point  after. 
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
 +
| width="90%" | Address
 +
|-
 +
| colspan="2" | New I2C Device Address excluding R/W bit - Range 0 - 127 
 +
|-
 +
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
 +
| width="90%" style="border-top: 2px solid #000;" | ''Return''
 +
|}
 +
 +
 +
 +
 +
==Property reference==
 +
 +
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 +
|-
 +
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
 +
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
 +
|-
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | I2C Config
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | LCD Address
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | RGB Address
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-21-icon.png]]
 +
| width="90%" | Alt RGB Address
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Channel
 +
|-
 +
| colspan="2" | Channel selection 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Baud Select
 +
|-
 +
| colspan="2" | Baud rate option selector 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
 +
| width="90%" | Baud Rate
 +
|-
 +
| colspan="2" | Baud rate to be used 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Stop Delay
 +
|-
 +
| colspan="2" | On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not  a 10ms delay between an I2C stop event and the next I2C start event.  Most modern microcontrollers will not have a problem so this property can be disabled to speed up the  I2C communications.  
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Connections
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | SDA
 +
|-
 +
| colspan="2" | Pin used for SDA (data signal) 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
 +
| width="90%" | SCL
 +
|-
 +
| colspan="2" | Pin used for SCL (clock signal) 
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | LCD Configuration
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Rows
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Columns
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
 +
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
 +
|-
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | Component Label
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
 +
| width="90%" | Component Label Scale
 +
|-
 +
| colspan="2" | The label scale can be change if the amout of text is too wide for the display  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Text Colour
 +
|-
 +
| colspan="2" | Colour of the font characters drawn on the display 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Text Background
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
 +
| width="90%" | Display Background
 +
|-
 +
| colspan="2" |  
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Simulate Comms
 +
|-
 +
| colspan="2" | Used to drive the comms durig simulation which can be used to: Data Recorder waveform generation Console Logging Data Injector to redirect the data e.g. to a SCADA slave connected to the physical hardware 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Scope Traces
 +
|-
 +
| colspan="2" | Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window. 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
 +
| width="90%" | Console Data
 +
|-
 +
| colspan="2" | Selects if the console data is automatically generated or not 
 +
|-
 +
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
 +
| width="90%" | API
 +
|-
 +
| colspan="2" | Specifies the injector component on the panel to interact with to provide comms simulation. 
 +
|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 15:22, 20 January 2023

Author Matrix Ltd
Version 2.1
Category Alphanumeric


LCD (Grove - I2C) component

Standard alphanumeric LCD based on the Grove I2C LCD module with RGB backlight.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_LCD_Grove_I2C.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_LCD_Grove_I2C.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

Fc9-comp-macro.png Clear
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintString
 
Fc9-string-icon.png - STRING Text
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintNumber
Allows you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BacklightControl
 
Fc9-u8-icon.png - BYTE Red
 
Fc9-u8-icon.png - BYTE Green
 
Fc9-u8-icon.png - BYTE Blue
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ClearLine
 
Fc9-u8-icon.png - BYTE Line
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
 
Fc9-u8-icon.png - BYTE y
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE position
 
Fc9-u8-icon.png - BYTE direction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetI2CAddress
Allows the I2C device address to be dynamically changed in software without having to re-compile. Can be called before the first Start macro or at any point after. 
Fc9-u8-icon.png - BYTE Address
New I2C Device Address excluding R/W bit - Range 0 - 127 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png I2C Config
Fc9-type-21-icon.png LCD Address
 
Fc9-type-21-icon.png RGB Address
 
Fc9-type-21-icon.png Alt RGB Address
 
Fc9-type-16-icon.png Channel
Channel selection 
Fc9-type-16-icon.png Baud Select
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
Baud rate to be used 
Fc9-type-7-icon.png Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
Fc9-conn-icon.png Connections
Fc9-type-5-icon.png SDA
Pin used for SDA (data signal) 
Fc9-type-5-icon.png SCL
Pin used for SCL (clock signal) 
Fc9-conn-icon.png LCD Configuration
Fc9-type-16-icon.png Rows
 
Fc9-type-16-icon.png Columns
 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-1-icon.png Text Colour
Colour of the font characters drawn on the display 
Fc9-type-1-icon.png Text Background
 
Fc9-type-1-icon.png Display Background
 
Fc9-type-7-icon.png Simulate Comms
Used to drive the comms durig simulation which can be used to: Data Recorder waveform generation Console Logging Data Injector to redirect the data e.g. to a SCADA slave connected to the physical hardware 
Fc9-type-7-icon.png Scope Traces
Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-16-icon.png API
Specifies the injector component on the panel to interact with to provide comms simulation. 

==Macro reference==

Fc9-comp-macro.png Clear
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintString
 
Fc9-string-icon.png - STRING Text
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintNumber
Allows you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BacklightControl
 
Fc9-u8-icon.png - BYTE Red
 
Fc9-u8-icon.png - BYTE Green
 
Fc9-u8-icon.png - BYTE Blue
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ClearLine
 
Fc9-u8-icon.png - BYTE Line
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
 
Fc9-u8-icon.png - BYTE y
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE position
 
Fc9-u8-icon.png - BYTE direction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetI2CAddress
Allows the I2C device address to be dynamically changed in software without having to re-compile. Can be called before the first Start macro or at any point after. 
Fc9-u8-icon.png - BYTE Address
New I2C Device Address excluding R/W bit - Range 0 - 127 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png I2C Config
Fc9-type-21-icon.png LCD Address
 
Fc9-type-21-icon.png RGB Address
 
Fc9-type-21-icon.png Alt RGB Address
 
Fc9-type-16-icon.png Channel
Channel selection 
Fc9-type-16-icon.png Baud Select
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
Baud rate to be used 
Fc9-type-7-icon.png Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
Fc9-conn-icon.png Connections
Fc9-type-5-icon.png SDA
Pin used for SDA (data signal) 
Fc9-type-5-icon.png SCL
Pin used for SCL (clock signal) 
Fc9-conn-icon.png LCD Configuration
Fc9-type-16-icon.png Rows
 
Fc9-type-16-icon.png Columns
 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-1-icon.png Text Colour
Colour of the font characters drawn on the display 
Fc9-type-1-icon.png Text Background
 
Fc9-type-1-icon.png Display Background
 
Fc9-type-7-icon.png Simulate Comms
Used to drive the comms durig simulation which can be used to: Data Recorder waveform generation Console Logging Data Injector to redirect the data e.g. to a SCADA slave connected to the physical hardware 
Fc9-type-7-icon.png Scope Traces
Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-16-icon.png API
Specifies the injector component on the panel to interact with to provide comms simulation. 

==Macro reference==

Fc9-comp-macro.png Clear
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintString
 
Fc9-string-icon.png - STRING Text
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintAscii
Takes the ascii value for a character and prints the character 
Fc9-u8-icon.png - BYTE character
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintNumber
Allows you to print a number. This is limited to a signed-INT, -32768 to 32767 
Fc9-s16-icon.png - INT Number
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
Fc9-u8-icon.png - BYTE Index
 
Fc9-u8-icon.png - BYTE d0
 
Fc9-u8-icon.png - BYTE d1
 
Fc9-u8-icon.png - BYTE d2
 
Fc9-u8-icon.png - BYTE d3
 
Fc9-u8-icon.png - BYTE d4
 
Fc9-u8-icon.png - BYTE d5
 
Fc9-u8-icon.png - BYTE d6
 
Fc9-u8-icon.png - BYTE d7
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png BacklightControl
 
Fc9-u8-icon.png - BYTE Red
 
Fc9-u8-icon.png - BYTE Green
 
Fc9-u8-icon.png - BYTE Blue
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ClearLine
 
Fc9-u8-icon.png - BYTE Line
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Cursor
Moves the cursor on the LCD Display 
Fc9-u8-icon.png - BYTE x
 
Fc9-u8-icon.png - BYTE y
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
Fc9-u8-icon.png - BYTE instruction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
Fc9-u32-icon.png - ULONG Number
Enter the number or variable to print to the LCD 
Fc9-bool-icon.png - BOOL Format
0=Signed, 1=Unsigned 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png ScrollDisplay
Scrolls the display left or right by a number of given positions. 
Fc9-u8-icon.png - BYTE position
 
Fc9-u8-icon.png - BYTE direction
 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
Fc9-f32-icon.png - FLOAT Number
Enter the number or variable to print to the LCD 
Fc9-u8-icon.png - BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png Start
Startup routine required by the hardware device. 
Fc9-void-icon.png - VOID Return


Fc9-comp-macro.png SetI2CAddress
Allows the I2C device address to be dynamically changed in software without having to re-compile. Can be called before the first Start macro or at any point after. 
Fc9-u8-icon.png - BYTE Address
New I2C Device Address excluding R/W bit - Range 0 - 127 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png I2C Config
Fc9-type-21-icon.png LCD Address
 
Fc9-type-21-icon.png RGB Address
 
Fc9-type-21-icon.png Alt RGB Address
 
Fc9-type-16-icon.png Channel
Channel selection 
Fc9-type-16-icon.png Baud Select
Baud rate option selector 
Fc9-type-14-icon.png Baud Rate
Baud rate to be used 
Fc9-type-7-icon.png Stop Delay
On older microcontroller devices there is a potential for the I2C hardware channel to lock up if there is not a 10ms delay between an I2C stop event and the next I2C start event. Most modern microcontrollers will not have a problem so this property can be disabled to speed up the I2C communications.  
Fc9-conn-icon.png Connections
Fc9-type-5-icon.png SDA
Pin used for SDA (data signal) 
Fc9-type-5-icon.png SCL
Pin used for SCL (clock signal) 
Fc9-conn-icon.png LCD Configuration
Fc9-type-16-icon.png Rows
 
Fc9-type-16-icon.png Columns
 
Fc9-conn-icon.png Simulation
Fc9-type-16-icon.png Component Label
 
Fc9-type-15-icon.png Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Fc9-type-1-icon.png Text Colour
Colour of the font characters drawn on the display 
Fc9-type-1-icon.png Text Background
 
Fc9-type-1-icon.png Display Background
 
Fc9-type-7-icon.png Simulate Comms
Used to drive the comms durig simulation which can be used to: Data Recorder waveform generation Console Logging Data Injector to redirect the data e.g. to a SCADA slave connected to the physical hardware 
Fc9-type-7-icon.png Scope Traces
Selects if the component pin connections are automatically generated on the data recorder window or not. Yes: Automatically add the component pins to a group on the data recorder which will reflect the sim data during simultion. No: Do not show the pin signals on the data recorder window. 
Fc9-type-7-icon.png Console Data
Selects if the console data is automatically generated or not 
Fc9-type-16-icon.png API
Specifies the injector component on the panel to interact with to provide comms simulation.